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Releases: zeta-group/ZetaBot

ZetaBot v0.3.0

03 Nov 20:20
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Now with door opening schisms and lift fetishes! v0.3.0 came to USE stuff!

...no?

ZetaBot v0.2.0

22 Jul 19:05
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A plethora of features have been added in v0.2.0,, of which 5% work. But, what matters in the bot still works, anyway, so why not upload it?

I need your help to figure out what's going on! So, if you are interested and have the skills, please check the ZDoom forums topic or contribute right here, on GitHub,

ZetaBot v0.1.11

22 Jul 00:31
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ZetaBot v0.1.11 Pre-release
Pre-release

Fixed bullet damage and bots not shooting, among other changes.

ZetaBot v0.1.8

21 Apr 16:59
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A few improvements, with performance, debugging, and other minor improvements, have come.

ZetaBot v0.1.7

15 Apr 18:22
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Yes! Yes! We have fixed the capes and the voices! We have added goal nodes! We have made debug mode nodes prettier (a la Unreal apples)! Time to rock!

ZetaBot v0.1.6

13 Apr 01:35
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Now with a basic Strife support! (not sure if it does exactly work, but you should nonetheless give it a try)

ZetaBot v0.1.5

07 Apr 01:50
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After rewriting obstacle.zsc (for non-deliberate reasons), and incorporating Alexey's Fixes, I have now prepared a new version of ZetaBot. It'll be the latest for a while (and I hope it does not crash for you). I have an IWAD to revitalize.

ZetaBot v0.1.4

01 Apr 01:56
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While a moderately sized version, it does have quite a bunch of useful changes: mostly the detection of PlayerPawns as friends (or enemies) and Deathmatch support.

ZetaBot v0.1.3

01 Apr 00:14
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With a few aesthetic features (like bot names being shown when aimed at), and fixes too (no more thousandful of nodes being plopped at almost the same time), v0.1.3 is a smaller, yet a not less notable version.

ZetaBot v0.1.2

31 Mar 18:06
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Small improvements with AI, performance (e.g. added better Flee mechanics).