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v1.0.3-beta
Pre-release
Pre-release
Masterfork v1.0.3 Beta
Changelog: v1.0.2...v1.0.3
- Added light snow to mountain tile world graphics
- Reworked plant growths' material value numbers
- Added inorganic dyes
- Standardised giant animal materials to reduce item clutter
- Fruit bearing trees made slightly rarer, fruits more valuable, and no longer drop logs
- Exotic wood varieties are significantly more valuable
- Values of gems tweaked; diamonds are worth slightly less, rare opal value increased slightly, emeralds & rubies value increased slightly
- Fixed broken civ creature graphics
- Fixed civ dwarf custom social interactions
- Punch/Kick attack velocities & contact percentage increased; these attacks are more prone to break and fracture bones but still not enough to pulp heads and limbs
- Organ tissue values tweaked slightly; liver pain increased massively to reflect the liver-punch reflex,
- Orcs can have hair once again
- Elf visuals altered; elves now are predominantly pale skinned and golden haired (similar to tolkien-esque elves, will be expanded upon in the future.)
- Renamed medium standardised materials: 'firm' to 'rugged'
- Renamed heavy standardised materials: 'rugged' to 'thick'
- Reduced duration, added size dilutes to adrenaline response
- Civ creature personality value weight tweaks
Hotfix 1
Changelog: 7a15280
- Tweaked values of firearms to cause more blunt trauma
- Firearms now take longer to prepare and recover to fire
- Firearms now require the Focus attribute of at least 1250/1500 for boomsticks/rifles respectively
- Firearms now use the correct skill (blowgun, renamed to firearms)
- Fixed siege crossbows not using bolts as ammo
- Minor civ creature cosmetic tweaks
- Entity starting pos values altered slightly