Skip to content

v1.0.3-beta

Pre-release
Pre-release

Choose a tag to compare

@zeyonic zeyonic released this 08 Jul 01:48
· 182 commits to main since this release

Masterfork v1.0.3 Beta
Changelog: v1.0.2...v1.0.3

  • Added light snow to mountain tile world graphics
  • Reworked plant growths' material value numbers
  • Added inorganic dyes
  • Standardised giant animal materials to reduce item clutter
  • Fruit bearing trees made slightly rarer, fruits more valuable, and no longer drop logs
  • Exotic wood varieties are significantly more valuable
  • Values of gems tweaked; diamonds are worth slightly less, rare opal value increased slightly, emeralds & rubies value increased slightly
  • Fixed broken civ creature graphics
  • Fixed civ dwarf custom social interactions
  • Punch/Kick attack velocities & contact percentage increased; these attacks are more prone to break and fracture bones but still not enough to pulp heads and limbs
  • Organ tissue values tweaked slightly; liver pain increased massively to reflect the liver-punch reflex,
  • Orcs can have hair once again
  • Elf visuals altered; elves now are predominantly pale skinned and golden haired (similar to tolkien-esque elves, will be expanded upon in the future.)
  • Renamed medium standardised materials: 'firm' to 'rugged'
  • Renamed heavy standardised materials: 'rugged' to 'thick'
  • Reduced duration, added size dilutes to adrenaline response
  • Civ creature personality value weight tweaks

Hotfix 1
Changelog: 7a15280

  • Tweaked values of firearms to cause more blunt trauma
  • Firearms now take longer to prepare and recover to fire
  • Firearms now require the Focus attribute of at least 1250/1500 for boomsticks/rifles respectively
  • Firearms now use the correct skill (blowgun, renamed to firearms)
  • Fixed siege crossbows not using bolts as ammo
  • Minor civ creature cosmetic tweaks
  • Entity starting pos values altered slightly