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v1.4
steam v1.4 update
biggest update yet!
- Fixed custom lua scripts - they're now functional!
- Replaced vanilla necromancers and vampires with custom lua defines ones
- Fixed many outstanding bugs
- Procedurally generated creatures (demons, forgotten beasts, titans) now have tougher body materials and sapient ones can rule over civilizations and emit an aura of terror
- Megabeasts have an innate resistance against damage
- Necromancers and most undead have a huge innate damage resistance, which can be countered by in weapons made of increasing order of potency metals; steel/silver/mithril
- Implemented the mod vanilla weapon overhaul by lmlsna with permission!
- Fixed tool/furniture bugs associated with their materials
- Halflings should now bring honey bee products in trade caravans
- Removed alt human civs and mostly reset the other civs to vanilla ethics and cultural values - will return when im satisfied with their quality
- Large number of worldgen stability improvements; worlds around 1000 years old should have a much more stable population
- Overhauled metallurgy reactions; alloys now require a realistic amount of proportial metals and can no longer be smelted using ores
- Efficiency smelting reactions are reworked; reactions requiring flux now have a alternate recipes that use crushed flux - these reactions have a 15% chance to yield an additional bar/product.
- Temporarily removed alternative dragon megabeasts as they restricted the pool of megabeast spawning too much
- Temporarily removed some of the new dwarf cave crops as i weren't satisfied with their implementation