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v1.4

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@zeyonic zeyonic released this 20 Nov 20:33
· 65 commits to main since this release

steam v1.4 update
biggest update yet!

  • Fixed custom lua scripts - they're now functional!
  • Replaced vanilla necromancers and vampires with custom lua defines ones
  • Fixed many outstanding bugs
  • Procedurally generated creatures (demons, forgotten beasts, titans) now have tougher body materials and sapient ones can rule over civilizations and emit an aura of terror
  • Megabeasts have an innate resistance against damage
  • Necromancers and most undead have a huge innate damage resistance, which can be countered by in weapons made of increasing order of potency metals; steel/silver/mithril
  • Implemented the mod vanilla weapon overhaul by lmlsna with permission!
  • Fixed tool/furniture bugs associated with their materials
  • Halflings should now bring honey bee products in trade caravans
  • Removed alt human civs and mostly reset the other civs to vanilla ethics and cultural values - will return when im satisfied with their quality
  • Large number of worldgen stability improvements; worlds around 1000 years old should have a much more stable population
  • Overhauled metallurgy reactions; alloys now require a realistic amount of proportial metals and can no longer be smelted using ores
  • Efficiency smelting reactions are reworked; reactions requiring flux now have a alternate recipes that use crushed flux - these reactions have a 15% chance to yield an additional bar/product.
  • Temporarily removed alternative dragon megabeasts as they restricted the pool of megabeast spawning too much
  • Temporarily removed some of the new dwarf cave crops as i weren't satisfied with their implementation