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dds.c
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dds.c
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/****************************************************************************
* dds.c
*
* Author: 2011 Daniel Jungmann <el.3d.source@googlemail.com>
* Copyright: See COPYING file that comes with this distribution
****************************************************************************/
#include "dds.h"
void unpack_dxt_color(DXTColorBlock *block, Uint8 *values, Uint32 dxt1)
{
float colors[4][4];
Uint32 i, j, index;
colors[0][0] = (block->m_colors[0] & 0xF800) >> 11;
colors[0][1] = (block->m_colors[0] & 0x07E0) >> 5;
colors[0][2] = block->m_colors[0] & 0x001F;
colors[0][3] = 255.0f;
colors[0][0] *= 255.0f / 31.0f;
colors[0][1] *= 255.0f / 63.0f;
colors[0][2] *= 255.0f / 31.0f;
colors[1][0] = (block->m_colors[1] & 0xF800) >> 11;
colors[1][1] = (block->m_colors[1] & 0x07E0) >> 5;
colors[1][2] = block->m_colors[1] & 0x001F;
colors[1][3] = 255.0f;
colors[1][0] *= 255.0f / 31.0f;
colors[1][1] *= 255.0f / 63.0f;
colors[1][2] *= 255.0f / 31.0f;
if ((dxt1 == 1) && (block->m_colors[0] <= block->m_colors[1]))
{
// 1-bit alpha
// one intermediate colour, half way between the other two
colors[2][0] = (colors[0][0] + colors[1][0]) / 2.0f;
colors[2][1] = (colors[0][1] + colors[1][1]) / 2.0f;
colors[2][2] = (colors[0][2] + colors[1][2]) / 2.0f;
colors[2][3] = (colors[0][3] + colors[1][3]) / 2.0f;
// transparent colour
colors[3][0] = 0.0f;
colors[3][1] = 0.0f;
colors[3][2] = 0.0f;
colors[3][3] = 0.0f;
}
else
{
// first interpolated colour, 1/3 of the way along
colors[2][0] = (2.0f * colors[0][0] + colors[1][0]) / 3.0f;
colors[2][1] = (2.0f * colors[0][1] + colors[1][1]) / 3.0f;
colors[2][2] = (2.0f * colors[0][2] + colors[1][2]) / 3.0f;
colors[2][3] = (2.0f * colors[0][3] + colors[1][3]) / 3.0f;
// second interpolated colour, 2/3 of the way along
colors[3][0] = (colors[0][0] + 2.0f * colors[1][0]) / 3.0f;
colors[3][1] = (colors[0][1] + 2.0f * colors[1][1]) / 3.0f;
colors[3][2] = (colors[0][2] + 2.0f * colors[1][2]) / 3.0f;
colors[3][3] = (colors[0][3] + 2.0f * colors[1][3]) / 3.0f;
}
// Process 4x4 block of texels
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
// LSB come first
index = block->m_indices[i] >> (j * 2) & 0x3;
values[((i * 4) + j) * 4 + 0] = colors[index][0];
values[((i * 4) + j) * 4 + 1] = colors[index][1];
values[((i * 4) + j) * 4 + 2] = colors[index][2];
if (dxt1)
{
// Overwrite entire colour
values[((i * 4) + j) * 4 + 3] = colors[index][3];
}
}
}
}
void unpack_dxt_explicit_alpha(DXTExplicitAlphaBlock *block, Uint8 *values)
{
float value;
Uint32 i, j, index;
index = 0;
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
value = block->m_alphas[i] >> (j * 4) & 0xF;
values[index] = value * 17.0f; // = (value * 255.0f) / 15.0f;
index++;
}
}
}
void unpack_dxt_interpolated_alpha(DXTInterpolatedAlphaBlock *block, Uint8 *values)
{
float alphas[8];
float scale, f0, f1;
Uint32 i, index, idx0, idx1;
alphas[0] = block->m_alphas[0];
alphas[1] = block->m_alphas[1];
if (block->m_alphas[0] > block->m_alphas[1])
{
scale = 1.0f / 7.0f;
for (i = 0; i < 6; i++)
{
f0 = (6 - i) * scale;
f1 = (i + 1) * scale;
alphas[i + 2] = (f0 * block->m_alphas[0]) + (f1 * block->m_alphas[1]);
}
}
else
{
// 4 interpolated alphas, plus zero and one
// full range including extremes at [0] and [5]
// we want to fill in [1] through [4] at weights ranging
// from 1/5 to 4/5
scale = 1.0f / 5.0f;
for (i = 0; i < 4; i++)
{
f0 = (4 - i) * scale;
f1 = (i + 1) * scale;
alphas[i + 2] = (f0 * block->m_alphas[0]) + (f1 * block->m_alphas[1]);
}
alphas[6] = 0.0f;
alphas[7] = 255.0f;
}
for (i = 0; i < 16; i++)
{
idx0 = (i * 3) / 8;
idx1 = (i * 3) % 8;
index = (block->m_indices[idx0] >> idx1) & 0x07;
if (idx1 > 5)
{
index |= (block->m_indices[idx0 + 1] << (8 - idx1)) & 0x07;
}
values[i] = alphas[index];
}
}
void unpack_dxt1(DXTColorBlock *block, Uint8 *values)
{
unpack_dxt_color(block, values, 1);
}
void unpack_dxt3(DXTExplicitAlphaBlock *alpha_block, DXTColorBlock *color_block, Uint8 *values)
{
Uint8 alpha_values[16];
Uint32 i;
unpack_dxt_color(color_block, values, 0);
unpack_dxt_explicit_alpha(alpha_block, alpha_values);
for (i = 0; i < 16; i++)
{
values[i * 4 + 3] = alpha_values[i];
}
}
void unpack_dxt5(DXTInterpolatedAlphaBlock *alpha_block, DXTColorBlock *color_block, Uint8 *values)
{
Uint8 alpha_values[16];
Uint32 i;
unpack_dxt_color(color_block, values, 0);
unpack_dxt_interpolated_alpha(alpha_block, alpha_values);
for (i = 0; i < 16; i++)
{
values[i * 4 + 3] = alpha_values[i];
}
}
void unpack_ati1(DXTInterpolatedAlphaBlock *block, Uint8 *values)
{
Uint8 alpha_values[16];
Uint32 i;
unpack_dxt_interpolated_alpha(block, alpha_values);
for (i = 0; i < 16; i++)
{
values[i * 4 + 0] = alpha_values[i];
values[i * 4 + 1] = alpha_values[i];
values[i * 4 + 2] = alpha_values[i];
values[i * 4 + 3] = alpha_values[i];
}
}
void unpack_ati2(DXTInterpolatedAlphaBlock *first_block, DXTInterpolatedAlphaBlock *second_block,
Uint8 *values)
{
Uint8 first_values[16], second_values[16];
Uint32 i;
unpack_dxt_interpolated_alpha(first_block, first_values);
unpack_dxt_interpolated_alpha(second_block, second_values);
for (i = 0; i < 16; i++)
{
values[i * 4 + 0] = first_values[i];
values[i * 4 + 1] = first_values[i];
values[i * 4 + 2] = first_values[i];
values[i * 4 + 3] = second_values[i];
}
}