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I have a question about this work. To support texture editing or geometry editing, a naive solution is to train a NeuS on the captured multi-view images, extract the mesh from the NeuS, and perform UV unwrapping. This way, we can import the assets to a 3D CG software, e.g. Blender, and perform all kinds of geometry and texture editing shown in the NeuMesh paper. Does NeuMesh achieve better rendering quality than the naive solution, or has other benefits?
The text was updated successfully, but these errors were encountered:
Hi, 07hyx06, Thanks for your interest in our work!
I think extracting textured mesh from NeuS and rendering it by the 3D CG software will induce less photo-realistic results. The main reason is that the mesh texture is poor and loses the view-dependent phenomenon. Though some NeRF products (e.g. Luma AI) have been working on extracting photo-realistic mesh from NeRF, vanilla NeuS can not satisfy this demand.
A further discussion is also included in "Section C. Using neural implicit representation instead of traditional textured
mesh" with Figure K in our supplementary material.
Hi, thanks for the great work and code.
I have a question about this work. To support texture editing or geometry editing, a naive solution is to train a NeuS on the captured multi-view images, extract the mesh from the NeuS, and perform UV unwrapping. This way, we can import the assets to a 3D CG software, e.g. Blender, and perform all kinds of geometry and texture editing shown in the NeuMesh paper. Does NeuMesh achieve better rendering quality than the naive solution, or has other benefits?
The text was updated successfully, but these errors were encountered: