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About the benefits of NeuMesh over the extracted geometry from neural fields #17

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07hyx06 opened this issue Jun 12, 2023 · 1 comment

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@07hyx06
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07hyx06 commented Jun 12, 2023

Hi, thanks for the great work and code.

I have a question about this work. To support texture editing or geometry editing, a naive solution is to train a NeuS on the captured multi-view images, extract the mesh from the NeuS, and perform UV unwrapping. This way, we can import the assets to a 3D CG software, e.g. Blender, and perform all kinds of geometry and texture editing shown in the NeuMesh paper. Does NeuMesh achieve better rendering quality than the naive solution, or has other benefits?

@chobao
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chobao commented Jun 23, 2023

Hi, 07hyx06, Thanks for your interest in our work!

I think extracting textured mesh from NeuS and rendering it by the 3D CG software will induce less photo-realistic results. The main reason is that the mesh texture is poor and loses the view-dependent phenomenon. Though some NeRF products (e.g. Luma AI) have been working on extracting photo-realistic mesh from NeRF, vanilla NeuS can not satisfy this demand.

A further discussion is also included in "Section C. Using neural implicit representation instead of traditional textured
mesh" with Figure K in our supplementary material.

Hope it will help you!

image

@07hyx06 07hyx06 closed this as completed Jun 26, 2023
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