A card game in which you can choose your predator and try to survive and not stay hungry!
I want to build a system that will consist of:
- game backend - calculates logic and processes events from players and modules
- frontend of the game - minimal mechanics to participate in the game
- moderator module - the ability to distribute cards and monitor the process
- snapshot service - recording and storing game states for recovery and analysis
- chips control service - accounting of used chips
- configuration service - dynamic configuration of the gameplay
- kubernetes cluster - aggregates and runs all services
Goals:
- Use features introduced in Scala 3
- Configure the interaction of actors
- Build an event-driven application architecture
- Use new libraries