- cocos2d-x 3.3 && vs2013
- git clone项目(fork随意)
- 自己用ccx3.3随便生成一个c++工程
- 把ccx3.3生成的工程下的cocos2d目录拷贝到kxlol根目录
- 使用proj.win32/*.sln文件打开项目
- 编译,等待。。。
- sln里除kxlol工程外,其它工程可编译一次后便卸载掉,节省生命
-
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