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Pandora

Pandora is a generic client/server platform that supports a command line interface for a very basic backend data store.

Installing

An easy install script for Ubuntu machines has been provided.

All you need to do is:

git checkout https://github.com/zsadeghi/pandora.git
cd pandora
chmod +x install.sh
sudo ./install.sh

This will grab all dependencies (JDK, Maven), build the project using Maven, and set up the Docker files under docker for you.

Provided CLIs

Alternatively, you can build the project's main reactor under pandora-build and use one of the two provided CLIs:

  • pandora-cli/target/pandora.jar
  • pandora-kisscli/target/GenericNode.jar

The KISS (Keep It Stupid Simple) CLI simply translates all interface commands to those understood by the regular CLI (which resembles most common POSIX-compliant applications more closely).

Both clients come with usage instructions which will be provided to you if you run them without any arguments.

The install script will link the KISS CLI to the provided Docker images.

Supported Protocols

This application supports any protocol, so long as a client and a server for that specific protocol are provided and have been statically bound to the launch script. You can find an example of this under pandora-tcp.

Currently, the following protocols have been implemented:

  • TCP
  • UDP
  • RMI
  • REST

Support Data Store

The data store attached to the server instances can be changed, so long as an implementation is provided. Currently, only an in-memory data store is implemented, but this can be easily extended.

All data store implementations are wrapped in a monitor, so that regardless of implementation, data store access is always synchronized.

Considerations

The TCP communication protocl expects all messages to be sandwiched between ^<< and ^>>&. For instance, if you are using telnet to communicate, to list all data you will have to send ^<<store^>>&, and the answer will also be contained in the same way.

This is to allow for multiline communication, or communication not punctuated by the newline feed character.

Replication

To replicate your data with this application, set the data store to dds:

/path/to/launcher --data-store=dds

which will internally use the in-memory data store by default, and use beacon transmission for automatic replica discovery over the local network.

The underlying data store must support locking and reverting.

Replica Discovery

Replica discovery can be achieved in one of the following three ways:

  1. Reading the list of potential replicas from a static file (which can optionally be refreshed periodically). This method will treat the list of replicas as potential nodes, and syncs to them when they go online. The format of the file dictates one replica per line, and each replica will have a URI: schema://host:port/?options=...; for instance a REST replica located at 192.168.1.70 listening to port 9091 and with a context path store will be addressed as rest://192.168.1.70:9091/?base=store. After a node goes online, it will automatically sync to the latest data from other nodes.

  2. Using a third-party node (running on any of the supported protocols) as a registry for nodes. Each node will register itself as it goes online, and unregisters itself as it goes offline. Auto-sync is also supported.

  3. Using a beacon, every node starts transmitting its specification every 5 seconds, and maintains a list of other nodes on the network internally. This is done via UDP. Your router must allow broadcasts on UDP, and all nodes must agree on the beacon port. This can also be used to maintain different sets of replicated data nodes which are unaware of each other's pool, since their beacon port is different. Nodes will also let each other know if they are being gracefully shut down.

Locking Methods

The in-memory data store supports two locking mechanisms:

  1. Optimistic locking: you can place multiple locks on each key, and conclude them. If the items have been modified by other transactions in the meanwhile, your transactions cannot conclude.
  2. Pessimistic locking: you can place a single, exclusive lock on the key, and only the holder of the key can modify the data. This is the default locking method.

Interactive Client

This application comes with an interactive client to ease communication with the server. You can simply run the application as /path/to/launcher interactive [options] to start an interactive session.

Known Issues

  • REST client currently cannot send out generic commands to the server, so any such interaction is limited to other protocols. These commands include test commands and commands pertaining to the RAFT server.

  • If a Raft follower node crashes when using UDP beacon for node discovery, during restart, it might race for leadership and override the other nodes' logs. As such, it is not safe to use UDP node discovery at the moment.

  • If the file-discovery mode is chosen for the Raft data-store, the I/O operation might race with the election. As such, the data-store may override your timeout to avoid such a scenario.

Raft Data Store

The Raft data store starts up like the regular distributed data store, accepting all the same set of command-line configuration options.

This means you can start it with either beacon discovery, registery discovery, or file-based discovery.

Once started, the swarm will inter-communicate via the known address of each of the other members, recovering from crashes as discussed in the Raft paper.

Features

  • Heartbeats are sent in parallel. This is achieved via the sendAppend method of the RaftDataStore class.
  • The leader sends out append requests after each command, as well as during heartbeats. This means that logs are rapidly replicated. The halflife of the timeout is initially 150ms, which means that the timeout period might be anywhere from 150ms to 300ms. Also, heartbeats are sent out every tenth of a timeout, to avoid unnecessary election attempts when the network is slow.

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