You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Offsets in .MM3D are unsigned 32-bit integers (max 4 GB) and offsets in MD2 and MD3 are signed 32-bit integers (max 2 GB). Currently there is no check to prevent saving/exporting a model that exceeds the offset limit.
MD3 export previously only allowed (including Misfit Model 3D 1.3.8) a limited number of triangles, meshes, tags, and frames so the offset limit could not be reached.
The text was updated successfully, but these errors were encountered:
A sphere with smoothness 5 (20,450 vertexes) with 15,000 skeletal animation frames (no keyframes) is a 2.2 MB .mm3d file. Converting to frame animations (Menu -> Animation Sets -> Convert To Frame) and exporting to MD3 should exceed the 2 GB limit. Unfortunately I can't convert to frame animation because I don't have enough memory (4GB RAM + 4GB swap) and Maverick is ended by the operating system. It's a low priority so I dropped fixing it as a blocker for #58.
Offsets in .MM3D are unsigned 32-bit integers (max 4 GB) and offsets in MD2 and MD3 are signed 32-bit integers (max 2 GB). Currently there is no check to prevent saving/exporting a model that exceeds the offset limit.
MD3 export previously only allowed (including Misfit Model 3D 1.3.8) a limited number of triangles, meshes, tags, and frames so the offset limit could not be reached.
The text was updated successfully, but these errors were encountered: