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Add MATH DEFINES for old Ubuntu and Windows #22

Add MATH DEFINES for old Ubuntu and Windows

Add MATH DEFINES for old Ubuntu and Windows #22

Workflow file for this run

name: Windows
on:
workflow_dispatch:
push:
paths:
- 'src/**'
- '.github/workflows/windows.yml'
release:
types: [published]
jobs:
build:
runs-on: windows-2022
env:
PROJECT_NAME: ${{ github.event.repository.name }}
PROJECT_RELEASE_PATH: ${{ github.event.repository.name }}_dev_windows_x64
PROJECT_CUSTOM_FLAGS: ""
steps:
- name: Checkout this repo
uses: actions/checkout@v2
with:
path: ${{ env.PROJECT_NAME }}
- name: Setup Release Paths
run: |
echo "PROJECT_RELEASE_PATH=${{ env.PROJECT_NAME }}_v${{ github.event.release.tag_name }}_windows_x64" >> $GITHUB_ENV
shell: pwsh
if: github.event_name == 'release' && github.event.action == 'published'
- name: Setup MSBuild path
uses: microsoft/setup-msbuild@v1.1
- name: Setup Environment
run: |
choco install cmake --installargs 'ADD_CMAKE_TO_PATH=System' -y
mkdir ${{ env.PROJECT_RELEASE_PATH }}
ls
shell: pwsh
- name: Build Product
run: |
cd ${{ env.PROJECT_NAME }}
cmake -B build -G "Visual Studio 17 2022" -A x64
cmake --build build --config Release
shell: pwsh
- name: Generate Artifacts
run: |
Copy-Item ${{ env.PROJECT_NAME }}/build/src/Release/game.exe ${{ env.PROJECT_RELEASE_PATH }}
Copy-Item ${{ env.PROJECT_NAME }}/README.md ${{ env.PROJECT_RELEASE_PATH }}
Copy-Item ${{ env.PROJECT_NAME }}/LICENSE ${{ env.PROJECT_RELEASE_PATH }}
Copy-Item ${{ env.PROJECT_NAME }}/resources ${{ env.PROJECT_RELEASE_PATH }} -Recurse
Compress-Archive -Path ./${{ env.PROJECT_RELEASE_PATH }}/* -DestinationPath ./${{ env.PROJECT_RELEASE_PATH }}.zip
shell: pwsh
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: ${{ env.PROJECT_RELEASE_PATH }}.zip
path: ./${{ env.PROJECT_RELEASE_PATH }}.zip
- name: Upload Artifact to Release
uses: actions/upload-release-asset@v1.0.1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ github.event.release.upload_url }}
asset_name: ${{ env.PROJECT_RELEASE_PATH }}.zip
asset_path: ./${{ env.PROJECT_RELEASE_PATH }}.zip
asset_content_type: application/zip
if: github.event_name == 'release' && github.event.action == 'published'