C# library and tools for working with Age of Empire 4's Essence engine.
Join the AOE4 modding discord for information sharing, discussions or if you need help: https://discord.gg/h8FX9Uq3vG
See Releases page for downloads.
Load an sga archive, convert/export an rrtex file within it
A number of Age of Empires 4 / Essence formats are supported right now and more are being worked on.
- sga: Read, Convert (unpack into directory), Write
- rrtex: Read, Convert (most common image formats)
- rrgeom: Read (vertex positions, normals, metal, texture coordinates and faces), Convert (obj, gltf/glb)
- rgd: Read, Convert (xml, json), Write (xml)
- Other chunky (most other files contained in .sga archives such as .rrmaterial): Read (editor has hex view)
The editor can open sga archives, folders that act as sga archives and individual files. After opening an archive or folder, files can be mass-exported and mass-converted. The archive can also be edited, for example adding / renaming / removing files, and saved as an sga file again.
Note on exporting models: the editor can export models as gltf files including their materials. The archives containing the material and textures has to be already open in a tab in the editor so the editor can find them.
The CLI has multiple commands. You can get the full description and list of parameters by running them without any parameters or by passing --help
.
rrtex-decode <input-path> <output-path>
: Converts a.rrtex
file to an image (supported extensions are.png, .jpg, .bmp, .tga, .gif
), pass-b
to treat paths as folders and convert all filesrrgeom-decode <input-path> <output-path>
: Converts a.rrgeom
file to.obj
, pass-b
to treat paths as folders and convert all filesrgd-encode <input-path> <output-path>
: Converts a.xml file
to a.rgd
file, pass-b
to treat paths as folders and convert all filesrgd-decode <input-path> <output-path>
: Converts a.rgd
file to.xml
(or.json
when passing-f json
), pass-b
to treat paths as folders and convert all filessga-pack <input-path> <output-path> <archive-name>
: Packs the input directory into a.sga
archivesga-unpack <input-path> <output-path>
: Unpacks a.sga
archive into a folder
The solution contains the library, command line interface and a graphical editor.
Projects
- AOEMods.Essence: Library for working with AOE4's files
- AOEMods.Essence.CLI: Command line interface for working with AOE4's files
- AOEMods.Essence.Editor: Graphical user interface for working with AOE4's files
- AOEMods.Essence.Test: Tests for AOEMods.Essence
- AOEMods.Essence.CLI.Test: Tests for AOEMods.Essence.CLI
The library AOEMods.Essence
consists of two main parts, one for processing the Relic Chunky format and another for processing SGA archives.
AOEMods.Essence.Chunky
AOEMods.Essence.Chunky.Core
contains classes for processing chunky files in generalAOEMods.Essence.Chunky.Graph
is a node graph making use ofAOEMods.Essence.Chunky.Core
AOEMods.Essence.Chunky.*
uses the core and node graph functionality for processing different chunky formats.AOEMods.Essence.FormatReader/Writer
unify the different format readers / writers in one reader / writer.AOEMods.Essence.GltfUtil/ObjUtil
provide functions for converting models to GLTF (.glb
) and Wavefront object (.obj
)
AOEMods.Essence.SGA
AOEMods.Essence.SGA.Core
contains classes for processing SGA archivesAOEMods.Essence.SGA.Graph
is a node graph making use ofAOEMods.Essence.SGA.Core