lychee-wallpaper is a wallpaper engine library , which is integrated with qtquick、opengl、vullkan technology.
Run these commands to make install :
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Release ..
// j8 mean 8 CPUs, which can be set freely according to the device hardware
sudo make install -j8
Run these commands to make install :
wget https://github.com/KhronosGroup/KTX-Software/archive/refs/tags/v4.2.0.zip
unzip v4.2.0.zip
cd ./KTX-Software-4.2.0
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Release -D KTX_FEATURE_LOADTEST_APPS=ON -DKTX_FEATURE_DOC=ON -DKTX_FEATURE_TOOLS=OFF -DKTX_FEATURE_STATIC_LIBRARY=ON ..
make install
toktx --encode astc --astc_blk_d 6x6 --astc_mode ldr --genmipmap output.ktx test.png
Install dependencies:
build dependencies(for arch linux):
- qt6-base
- KTX-Software
- qt6-declarative
for doc:
- doxygen
ref example
- Contributing just involves sending a merge request.
- Note: rules are made to be broken. Adjust or ignore any/all of these as you see fit, but be prepared to justify it to your peers.
- When modifying existing code, the current code style should be respected.
- New code: the part should follow the code style of Qt (https://wiki.qt.io/Qt_Coding_Style this link is for reference only. The actual Qt source code shall prevail)
- There is no absolute right or wrong code style, please consider the big picture, and do not rigidly stick to the small details
- The code should be simple and easy to understand.
- Add comments to key nodes whether you change or add new code
- Security > Compatibility > Extensibility >= Performance
- Contribution steps.
- First login to your Github/Gitee account and fork the project
- Pull the forked project locally using
git clone
. - Push the new commit to your project using
git push
. - commit your code to the upstream project on Github/Gitee using the Pull Requese feature.
- commit message specification: align with Qt project, use English. Be sure to describe exactly what the commit "does" and "why it was made"
- A commit only does one thing, and the smaller the code changes, the easier it is to accept the commit. For larger code changes, try to split the commit into multiple commits (satisfying the git commit principle as a prerequisite)
- Please do your own testing and code review before committing the code, and submit the PR after confirming that the code is working correctly
- Support third-party wallpaper engine access
- Support efficient image post-processing effects
- Support Vulkan rendering API under QRhi framework