GameRules
The rules of the game follow the ones from here, with the following exceptions (taken to simplify the gameplay for the AI):
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no draws, there is always a winner
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no mana pool, mana abilities are played when paying mana costs
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X is at least one in a mana cost
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triggered abilities are ordered on the stack automatically
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most choices are made when a spell or ability is put on the stack
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defending player determines order of blockers while declaring blockers
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combat damage is automatically assigned :
- attacker deals lethal combat damage in order of blockers
- all remaining damage is dealt to first blocker
- trample : all remaining damage is dealt to defending player
- deathtouch : lethal damage dealt to blockers is 1
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order of effects within layer depends on the timestamp of the effect, effect dependency is not considered
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creatures cannot attack planeswalkers and unblocked attacks can be redirected to planeswalkers
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generic cost reduction does not affect {X} cost, colored cost reduction from hybrid mana cost is selected automatically
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- Basic Structure
- Mana Property
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- Table of Timings
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- Groovy Statics