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Martin Petricek edited this page Nov 4, 2018 · 9 revisions

The rules of the game follow the ones from here, with the following exceptions (taken to simplify the gameplay for the AI):

  • no draws, there is always a winner

  • no mana pool, mana abilities are played when paying mana costs

  • X is at least one in a mana cost

  • triggered abilities are ordered on the stack automatically

  • most choices are made when a spell or ability is put on the stack

  • defending player determines order of blockers while declaring blockers

  • combat damage is automatically assigned :

    • attacker deals lethal combat damage in order of blockers
    • all remaining damage is dealt to first blocker
    • trample : all remaining damage is dealt to defending player
    • deathtouch : lethal damage dealt to blockers is 1
  • order of effects within layer depends on the timestamp of the effect, effect dependency is not considered

  • creatures cannot attack planeswalkers and unblocked attacks can be redirected to planeswalkers

  • generic cost reduction does not affect {X} cost, colored cost reduction from hybrid mana cost is selected automatically

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