Pop Pixie is the successor to our BAFTA-nominated online game, Mouse Trapped. Like we did with Mouse Trapped, we are entering Pop Pixie into the BAFTA Young Game Designers competition.
The game revolves around the adventures of the Pop Pixie, a vigilante corner shop owner whose mission it is to infiltrate the evil Menotes corporation, discover its secrets and take down the Mentoes' Man.
If you're smart enough to not run executables from developers you don't know, you can play Pop Pixie in your browser on our GitHub Pages site.
Because Unity is magic, we can provide builds of Pop Pixie for Linux, Mac and Windows. Download the latest release for your operating system and have fun!
Pop Pixie is written in Unity 2018.3.7. While it's entirely possible that the game will work with a later version, I can't guarantee it. Earlier versions? No chance.
To play the game, download Unity, download the project, open the project in Unity and click Build and Run.
|Control||Keyboard and mouse||PS3 Controller|
|Move||WASD or arrow keys||Left joystick|
|Advance dialogue||Space or return||X|
|Close lore window||Escape||Circle|
The game is designed to be compatible with a PlayStation 3 controller, which you can connect to your device through USB or Bluetooth. I have absolutely no idea what might happen if you try to use an Xbox controller, but it would be fun to find out!
After the project is built, you can change the input settings using the Input tab in the launch window.
- Story and writing by Michael Bell
- Code and music by Joe Anderson
- Level design by Miles Kneeshaw
- Vending machine menu theme, sound design, song mixing and voice recording by Luke Crossley
- Voice acting by Ben Rea and Emma Burgess (in addition to Michael Bell)
- Character sprites by Ben Rea
- First and second level song ("Shall we begin?") by Thomas Lemon
- Supporting video by Ian Turner