Releases: 3DRadSpace/3D_Rad_Space
3DRadSpace v0.0.6a Hotfix 1
While I'm working on 0.1.0a, I'm releasing a hotfix patch that fixes a crash upon startup.
Bug fixes:
✓ Fixed a crash when opening the engine for the first time
✓ Fixed a crash when trying to download a update
3DRadSpace v0.0.6a Release
Features:
✓ Added the Counter
object, with also a demo project.
✓ Reworked the editor camera, to avoid the generic first person shooter style. It is similar to the original 3D Rad.
✓ 3D rendarable Objects are now selectable with the mouse.
Bug fixes:
✓ Fixed a crash when opening a project containing a EventOnKey with no defined actions
✓ Fixed a crash when opening a project containing a EventOnLocation with no defined opcodes/actions
✓ Fixed a bug dealing with wrong values in the EventOnKey dialog and saving.
Minor:
✓ The text at the bottom of the screen also shows the camera's position.
✓ Added Edit
-> Reset 3D Cursor Location
Notice: This update is not downloadable using the autoupdate feature.
3DRadSpace v0.0.5a bugfix release
This is a smaller bug-fix update. Straight to the list:
Bug fixes
✓ Fixed fog still rendering when opening a new project
✓ Fixed a startup crash on some systems
✓ Fixed fog still rendering when opening a new project
✓ Fixed some bugs with the enabled state of the GameObject derived classes
✓ Fixed a bug with the checkboxes on the object list not updating correctly
✓ Fixed Skybox antialialising ( line visual artifacts) in 3DRadSpacePlayer
✓ Fixed a major memory leak in 3DRadSpacePlayer
API Changes
✓ Camera.MaxDrawDist
now updates other skybox's _size values
✓ Added Camera.LinkCamera(Camera)
✓ Added Camera.UpdateSize()
Others
✓ Changed Script
object icon to the standard C# logo
✓ Fixed a visual bug in FPVCamera
's object window
3DRadSpace v0.0.4a feature and bug-fix release
Features
✓ Create the FPVCamera
object
✓ Added 'Fog Demo.3drsp' project
✓ Added pictures for SoundSource and Fog objects
Bug Fixes
✓ Fixed fog not working in the editor
✓ Fixed a crash when working with the Fog object
✓ Fixed crashes related with project files
✓ Fixed some bugs in the project example files
✓ Fixed an issue with the autoupdater
✓ Small optimisations in 3DRadSpacePlayer
✓ Small optimisations in the editor
✓ Fixed some regressions caused by the 0.0.3a update (a major refactoring was needed)
✓ Fixed keyboard language related issues (again, an other attempt)
Others
✓ Updated online scripting documentation
✓ Deifned the .sky used for skyboxes
✓ Objects that are not implemented are represented by a completly white/missing icon
Notices
1.) XNB Converter can only work on x64 systems
2.) Feedback is always welcome!
3DRadSpace v0.0.3a feature and bug-fix release
New features:
✓ Added Skybox object
✓ Camera rotation and speed parameters can be changed in the settings
✓ Added a few more example projects.
✓ Updated 'Fast XNB Builder' ,so converting sound files is possible
Bugfixes:
✓ Attempted a fix for control sizes when using different font sizes
✓ Attempt to fix crashes when using projects made with different culture and keyboard configurations
✓ Fixed the Camera object's FOV values getting smaller when saving and loading objects
✓ Fixed alpha rendering in the editor
✓ Fixed EOL not drawing the bounding area in the editor
✓ Fixed the EOL sphere model having useless faces
✓ Fixed Camera object orientation, so it now points to the right direction.
✓ Fixed dead links that refer to the website
✓ Fixed the color set by the SkyColor object not reseting when creating a new project
✓ Fixed a crash when opening a project in the editor with scripts that have compilation errors
✓ When building content, all temporary left files from \XNBConverter\Source, and \XNBConverter\Final are deleted
✓ Fixed a crash on startup if the %appdata%/3DRadSpace is missing
✓ Fixed Camera.ScreenSize not getting initialized in 3DRadSpace_Player
✓ When opening/saving a project, the dialog will always open to /Projects
Known issues:
✗ Skybox has bad UV mapping, will be fixed next update.
3DRadSpace v0.0.2a bugfix release
Changelog:
Features:
✓ Autoupdater now shows up progress
✓ Added settings that allows different values for camera sensitivity and speed
Bugfixes:
✓ Fixed camera default FOV value
✓ Fixed camera saving wrong project file output
✓ Fixed a crash when opening a project that contained atleast 1 Camera object
✓ Fixed the Camera object rendering by fixing wrong FOV values and by setting Camera.ScreenSize to an actual value
✓ Attempt for fix crashes when loading resource files that doesn't exist (user is being warned if the specified path doesn't lead to a file)
✓ Fixed camera view rotation
✓ Fixed skinmesh being entirely black in 3DRadSpacePlayer
✓ Fixed compiler not copying all files in /Content
NOTE: If you got the version before the date this release was posted on Github, please reinstall from here.
3DRadSpace first public alpha
This release includes:
✓ Scripting using C#
✓ These objects are implemented:
- Sprite
- TextPrint
- SoundEffect
- EventOnLocation
- EventOnKey
- Timer
- ExitFade
- Script
- Camera
- Skinmesh
- SkyColor
- Fog
- SoundSource
✓ Loading and importing .X model using 'Fast XNB Builder'
✓ Saving/Loading projects
✓ Playing projects
NOTICE:
- Since this is a alpha version, expect bugs, exceptions,errors, crashes, etc. If you find anything please report by creating an GitHub issue or creating a post on ClassDev.
Special thanks to:
✓ ClassDev community for the positive feedback and support
✓ Monogame devs for creating this awesome framework 3DRadSpace was build on