VisEditor is cross platform 2d game level editor, it allows to easily create game scenes using drag and drop editor.
VisEditor doesn't force you to use single game framework, scenes are exported in JSON format. Many file formats are supported: images, sounds, particles, shaders, Spine animations and more coming soon. Box2d physics is supported as well.
See Quick Start guide.
VisEditor currently have libGDX runtime using artemis-odb for entity-component-system framework. With that runtime you can load your scene in just few lines of code.
LibGDX runtime is a good start if you want to write your own runtime, if you do so don't forget to let me know and I will link it here.
You can follow Vis development on my Twitter channels: @VisEditor and @kotcrab or read my blog. You can also join our forum and IRC channel!
- VisUI - flat design skin and scene2d.ui toolkit for libGDX - CHANGES file - Documentation
- USL - UI Styling Language for scene2d.ui