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Fix tilemap new weird behaviors #6957
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AlexandreSi
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Sep 16, 2024
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- Improve performance display when painting using a PIXI.TilingSprite
- Fix painting when tilemap is rotated
- Allow atlas size to be something else than a tile size multiple and ignore last column and row
- Display error message only when the the tile size is greater than the atlas image
- Do not crash preview if tilemap badly configured
- Add object name in actions and conditions
const allXCoordinates = spritesCoordinatesInTileMapGrid.map(({ x }) => x); | ||
const allYCoordinates = spritesCoordinatesInTileMapGrid.map(({ y }) => y); | ||
const minX = Math.min(...allXCoordinates); | ||
const maxX = Math.max(...allXCoordinates); | ||
const minY = Math.min(...allYCoordinates); | ||
const maxY = Math.max(...allYCoordinates); |
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While it looks elegant, probably a better idea to just do a for loop on spritesCoordinatesInTileMapGrid and a if (x < minX) minX = x;
, because otherwise you're allocating 2 arrays of easily 500-200 elements at each render (not bad, but ok) and calling Math.min/max with 500-2000 parameters - JS engines are certainly not happy with this.
A good old for loop while be easily optimized by JS engines and even CPUs.
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Yeah good idea, it was a bit brainless 😅
Extensions/TileMap/JsExtension.js
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@@ -940,7 +955,7 @@ const defineSimpleTileMap = function (extension, _, gd) { | |||
'RemoveTileAtGridCoordinates', | |||
_('Remove tile (on the grid)'), | |||
_('Remove the tile at the grid coordinates.'), | |||
_('Remove tile at grid coordinates _PARAM1_ ; _PARAM2_'), | |||
_('Remove tile at grid coordinates _PARAM1_ ; _PARAM2_ of _PARAM0_'), |
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_('Remove tile at grid coordinates _PARAM1_ ; _PARAM2_ of _PARAM0_'), | |
_('Remove tile of _PARAM0_ at grid coordinates _PARAM1_;_PARAM2_'), |
Extensions/TileMap/JsExtension.js
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@@ -922,7 +937,7 @@ const defineSimpleTileMap = function (extension, _, gd) { | |||
_('Flip tile horizontally (on the grid)'), | |||
_('Flip tile horizontally at grid coordinates.'), | |||
_( | |||
'Flip tile horizontally at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_' | |||
'Flip tile horizontally at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_ of _PARAM0_' |
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'Flip tile horizontally at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_ of _PARAM0_' | |
'Flip tile horizontally at grid coordinates _PARAM1_;_PARAM2_ of _PARAM0_: _PARAM3_' |
Extensions/TileMap/JsExtension.js
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@@ -903,7 +918,7 @@ const defineSimpleTileMap = function (extension, _, gd) { | |||
_('Flip tile vertically (on the grid)'), | |||
_('Flip tile vertically at grid coordinates.'), | |||
_( | |||
'Flip tile vertically at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_' | |||
'Flip tile vertically at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_ of _PARAM0_' |
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'Flip tile vertically at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_ of _PARAM0_' | |
'Flip tile vertically at grid coordinates _PARAM1_;_PARAM2_ of _PARAM0_: _PARAM3_' |
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Extensions/TileMap/JsExtension.js
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@@ -832,7 +847,7 @@ const defineSimpleTileMap = function (extension, _, gd) { | |||
_('Flip tile vertically (at position)'), | |||
_('Flip tile vertically at scene coordinates.'), | |||
_( | |||
'Flip tile vertically at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_' | |||
'Flip tile vertically at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_ of _PARAM0_' |
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Everywhere: don't put "of " after a boolean but after the scene coordinates.
For coordinates, use X;Y
, not X ; Y
Extensions/TileMap/JsExtension.js
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@@ -815,7 +830,7 @@ const defineSimpleTileMap = function (extension, _, gd) { | |||
'TileIdAtPosition', | |||
_('Tile (at position)'), | |||
_('the id of the tile at the scene coordinates'), | |||
_('the tile id at scene coordinates _PARAM3_ ; _PARAM4_'), | |||
_('the tile id at scene coordinates _PARAM3_ ; _PARAM4_ of _PARAM0_'), |
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_('the tile id at scene coordinates _PARAM3_ ; _PARAM4_ of _PARAM0_'), | |
_('the tile id of _PARAM0_ at scene coordinates _PARAM3_ ; _PARAM4_'), |
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lgtm once sentences are updated