Super-fast, lightweight, easy to use XML parser for the Mac & iOS
Reference implementation of MultiMarkdown; replaces MultiMarkdown v4
C library for Markdown syntax highlighting, using a recursive-descent parser.
BETA implementation of our particle system in SpriteKit
A software update framework for the Mac
Caffe: a fast open framework for deep learning. With OpenCL and CUDA support.
Mac software licensing code using cryptographically signed license files
Just a blogging platform
Particle Designer Unity Integration
A Cocos2DX project demonstrating a method of setting a global opacity on a particle system. The particle system is first rendered to a texture which is then used on another sprite node. The opacity can be set on this sprite node modifying the entire particle systems opacity without modifying the particle systems overall appearance.
Sample project showing a particle system running in an OpenGL ES2 + ARC based project
Books Sample App for TBXML
3D game prototype using GLKit and ARC under iOS 5