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71Squared Ltd

Maker of Innovative Apps

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  1. BETA implementation of our particle system in SpriteKit

    Objective-C 26 8

  2. A Cocos2DX project demonstrating a method of setting a global opacity on a particle system. The particle system is first rendered to a texture which is then used on another sprite node. The opacity…

    C++ 13 14

  3. Sample project showing a particle system running in an OpenGL ES2 + ARC based project

    Objective-C 11 7



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