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Update Healer.cs #2033

Merged
merged 1 commit into from
Jun 23, 2019
Merged

Update Healer.cs #2033

merged 1 commit into from
Jun 23, 2019

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nwacks
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@nwacks nwacks commented Jun 23, 2019

Check if the healing target's attribute is at max, without assuming it's always health. Covers the rare, gauntlet, and casino Stamina/Mana kits.

Check if the healing target's attribute is at max, without assuming it's always health. Covers the rare, gauntlet, and casino Stamina/Mana kits.
@gmriggs
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gmriggs commented Jun 23, 2019

Thanks for the PR

Someone mentioned that stamina / mana healing kits weren't working yet (these types of healing kits for other vitals were news to me), and I was going to investigate these soon

I will playtest this PR for these items

@gmriggs
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gmriggs commented Jun 23, 2019

ah i see some preliminary work for adding other vital types was in there, but the initial check was still always for Health

This looks like a good change, and is moving in the right direction for all of the different healing kits types.

I noticed a few other details for stamina/mana/unlimited use kits, mostly related to messages sent to the player. I can help clean these other messages up after this PR, unless anyone else would like to do that part

Looks good to me, thanks again

@gmriggs gmriggs merged commit df8ff08 into ACEmulator:master Jun 23, 2019
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2 participants