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Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. #640

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@gmriggs gmriggs commented Feb 16, 2018

This PR is for loading the landblock objects / obstacles, buildings, and landblock weenies stored in the database

A lot of the code from the last PR in Landblock.cs and Mesh.cs has been moved to a new LandblockMesh.cs class. Mesh.cs is now a base class for both the triangle-based landblock meshes, and the new ModelMesh.cs. Model meshes are polygonal based, and have most of their data stored in a StaticMesh object, which points to a global cache for efficiency.

https://www.youtube.com/watch?v=X4c7VHJ6DHE

@gmriggs gmriggs closed this Feb 16, 2018
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