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Baylee 0.1.1-beta.9b
Unofficial fan content, not affiliated with Wizards of the Coast.
Highlights
-
New cards: Invasion, Planeshift, Apocalypse, the rest of Prophecy, Odyssey, Torment, Judgment and the first 50 cards of Mirrodin. The engine learned entwine, imprint and affinity. 10,648 of 33,694 cards are implemented, 332 of them partially.
-
The turn goes round at a pace you can follow. The phase light moves from step to step instead of jumping.
-
Choosing targets, attackers and blockers: the three dialogs now look and read alike.
-
Chat: the window and its composer have light of their own. Answered friend requests take their notifications with them, and group invites show up at once.
-
Game log: turns fold, and times are set apart.
-
Links from baylee.app open Baylee and add a gateway, and the client asks before it acts. They need this version installed by hand once:
- macOS: replace Baylee.app.
- Windows: run the setup.
- Linux: install the .deb or the AppImage.
The in-app update does not register them.
-
House AI: it no longer pays life for a land from the graveyard, or below its safety margin.
Install: macOS: open Baylee-0.1.1-beta.9b-aarch64.dmg (Apple silicon) or Baylee-0.1.1-beta.9b-x86_64.dmg (Intel) and drag Baylee to Applications. Windows: run Baylee-Setup-0.1.1-beta.9b-x64.exe (or -arm64), which installs for your user only and asks for no administrator rights. Linux: Baylee-0.1.1-beta.9b-<arch>.AppImage (make it executable and start it) or baylee_0.1.1-beta.9b_<arch>.deb.
The archives (baylee-client-…) are the same game to unpack anywhere; README.txt in each has the first-start steps. An installed client updates itself from these archives.
The builds are not code-signed, so macOS and Windows warn on first start.
Each archive has a .sig beside it, the Ed25519 signature a client checks before it installs an update by itself.
Every binary names its commit and CI run in its build stamp. The build number identifies the source ci run.
| Installer | SHA-256 |
|---|---|
Baylee-0.1.1-beta.9b-x86_64.AppImage |
ad09929ac5134563db8f470d84ef4a24cca71b33be40c69ce32762c71a4cf573 |
baylee_0.1.1-beta.9b_amd64.deb |
4243fccaadfa20b21ddfa7c8cd1489671e9cd4e1242ba13c735edd92beb1ccc4 |
Baylee-0.1.1-beta.9b-aarch64.AppImage |
76d11a5d96a1046dd9f96d8d8d0ee88737c405f7090b67aae904cdae6642e84b |
baylee_0.1.1-beta.9b_arm64.deb |
8941255a1052a1fcd03e5a51c4a4b3dc512e02bfd772d2c6ab56cd842a98b6fe |
Baylee-Setup-0.1.1-beta.9b-x64.exe |
4b051eca28fcae9369c1f7b8bbb27a96704ec81755fccbfdfbcf81e3d1abe65d |
Baylee-Setup-0.1.1-beta.9b-arm64.exe |
3d6ab29ca2b8ca60e34fc38ca9a5be8ff7984866ed533181ec73c43d1937522f |
Baylee-0.1.1-beta.9b-aarch64.dmg |
439f23c0f4e46ddcb344e923b777925323ee159cfb2262cc329a9b80b1a93cb9 |
Baylee-0.1.1-beta.9b-x86_64.dmg |
e94ccd45bce7ba8ab3c1ac9f5bb924aae621a1015cd4df22c11f9b4dc7c1a18c |
What's Changed
- feat(cards,engine,codegen): Prophecy Block completion through Mirrodin Batch 1 by @AceVik in #399
- CI and repo review: security, performance, stability, cleanliness by @AceVik in #400
- Refactor v5 training and repair replay and session lifecycles by @AceVik in #403
- Migrate trainer to PyTorch 2.15 and complete Terra training handover by @AceVik in #405
Full Changelog: v0.1.1-beta.9a...v0.1.1-beta.9b
Baylee 0.1.1-beta.9a
Unofficial fan content, not affiliated with Wizards of the Coast.
Install: macOS: open Baylee-0.1.1-beta.9a-aarch64.dmg (Apple silicon) or Baylee-0.1.1-beta.9a-x86_64.dmg (Intel) and drag Baylee to Applications. Windows: run Baylee-Setup-0.1.1-beta.9a-x64.exe (or -arm64), which installs for your user only and asks for no administrator rights. Linux: Baylee-0.1.1-beta.9a-<arch>.AppImage (make it executable and start it) or baylee_0.1.1-beta.9a_<arch>.deb.
The archives (baylee-client-…) are the same game to unpack anywhere; README.txt in each has the first-start steps. An installed client updates itself from these archives.
The builds are not code-signed, so macOS and Windows warn on first start.
Each archive has a .sig beside it, the Ed25519 signature a client checks before it installs an update by itself.
Every binary names its commit and CI run in its build stamp. The build number identifies the source ci run.
| Installer | SHA-256 |
|---|---|
Baylee-0.1.1-beta.9a-x86_64.AppImage |
7132d4d29a65b2b1cc8b459d661a02683a86aa82cd502ac17aa5e0f9ba331ffd |
baylee_0.1.1-beta.9a_amd64.deb |
963a3f963eab3f3551220f2d03b643ef33e559b8e3e79215a499983fccb4d012 |
Baylee-0.1.1-beta.9a-aarch64.AppImage |
fe0e8cfc59bba8fe6b8509e7d4dec2b9b0f3f92fabbc923e98bd07bec698dc30 |
baylee_0.1.1-beta.9a_arm64.deb |
17b034151262a0ee337ac4c3db648ebc0a676e78021cb7076680754520334aff |
Baylee-Setup-0.1.1-beta.9a-x64.exe |
8da8af486aac4a6cee7403528ed1df2eca035ff2b71fade5718b0144b9d83dbc |
Baylee-Setup-0.1.1-beta.9a-arm64.exe |
4913c2f371b5593cc52e653749b75372baa04b251111b0e9eedaa125f6667bbb |
Baylee-0.1.1-beta.9a-aarch64.dmg |
46413f83f37714acf53029aaa793e8759fbe935e265b109db91227357c4c828b |
Baylee-0.1.1-beta.9a-x86_64.dmg |
112f35fcbb094eed647aa4387adb00766ca52ab49694f5a69e9898d6efd0e213 |
What's Changed
- feat(cards): Ice Age (batches 5–9) through Urza's Destiny (batch 1) by @AceVik in #394
- fix: resolve desktop feedback regressions by @AceVik in #395
- fix(client): resolve UI/UX layout, focus, and flicker regressions by @AceVik in #396
- Replace the macOS shell runner with Rust by @AceVik in #398
Full Changelog: v0.1.0-beta.8b...v0.1.1-beta.9a
Baylee 0.1.0-beta.8b
Unofficial fan content, not affiliated with Wizards of the Coast.
Install: macOS: open Baylee-0.1.0-beta.8b-aarch64.dmg (Apple silicon) or Baylee-0.1.0-beta.8b-x86_64.dmg (Intel) and drag Baylee to Applications. Windows: run Baylee-Setup-0.1.0-beta.8b-x64.exe (or -arm64), which installs for your user only and asks for no administrator rights. Linux: Baylee-0.1.0-beta.8b-<arch>.AppImage (make it executable and start it) or baylee_0.1.0-beta.8b_<arch>.deb.
The archives (baylee-client-…) are the same game to unpack anywhere; README.txt in each has the first-start steps. An installed client updates itself from these archives.
The builds are not code-signed, so macOS and Windows warn on first start.
Each archive has a .sig beside it, the Ed25519 signature a client checks before it installs an update by itself.
Every binary names its commit and CI run in its build stamp. The build number identifies the source ci run.
| Installer | SHA-256 |
|---|---|
Baylee-0.1.0-beta.8b-x86_64.AppImage |
36d23ac639a5b785b653ee0e3a100dc1c7b4d63e7dc1ab24b0c18bd9abd560eb |
baylee_0.1.0-beta.8b_amd64.deb |
599be481088d03a3d3fef1e253a3427263f7ac7da64b6cd755a2d7d0f25c2a88 |
Baylee-0.1.0-beta.8b-aarch64.AppImage |
ae2806d380a2d3a7a3b19b4fc065c12ce162be226a800d7bb7499db410229209 |
baylee_0.1.0-beta.8b_arm64.deb |
66ea697d87bf20600b84258960d7af2659cc07996361da788c2af38b068cccb1 |
Baylee-Setup-0.1.0-beta.8b-x64.exe |
26f6febfe1b5a3e013ab712227be8c45272255401c12d770dfceafd2daf29bf9 |
Baylee-Setup-0.1.0-beta.8b-arm64.exe |
243f7051c24deca4c808cbdf162d964c7223165f03557afa172096aec7432b08 |
Baylee-0.1.0-beta.8b-aarch64.dmg |
ab7b02e6939bab84155f6b867b9b69be36eeb00e5a1fb79fa362304aed1c8593 |
Baylee-0.1.0-beta.8b-x86_64.dmg |
997b4aa3e5f5091a4bb831b0cab197acf1f1867d1c1403220736c11c9179f67f |
Full Changelog: v0.1.0-beta.8a...v0.1.0-beta.8b
Baylee 0.1.0-beta.8a
Unofficial fan content, not affiliated with Wizards of the Coast.
Install: macOS: open Baylee-0.1.0-beta.8a-aarch64.dmg (Apple silicon) or Baylee-0.1.0-beta.8a-x86_64.dmg (Intel) and drag Baylee to Applications. Windows: run Baylee-Setup-0.1.0-beta.8a-x64.exe (or -arm64), which installs for your user only and asks for no administrator rights. Linux: Baylee-0.1.0-beta.8a-<arch>.AppImage (make it executable and start it) or baylee_0.1.0-beta.8a_<arch>.deb.
The archives (baylee-client-…) are the same game to unpack anywhere; README.txt in each has the first-start steps. An installed client updates itself from these archives.
The builds are not code-signed, so macOS and Windows warn on first start.
Each archive has a .sig beside it, the Ed25519 signature a client checks before it installs an update by itself.
Every binary names its commit and CI run in its build stamp. The build number identifies the source ci run.
| Installer | SHA-256 |
|---|---|
Baylee-0.1.0-beta.8a-x86_64.AppImage |
3302f67392906b012f1e0b6d1cb8dff726a76ac9db2ae85e032581b77e6ca294 |
baylee_0.1.0-beta.8a_amd64.deb |
970f191cc2d981eb7123f618688e8bbfcdb0172ca4a793f1c9c8e2aeef7edd13 |
Baylee-0.1.0-beta.8a-aarch64.AppImage |
a1c2450afd65df9f1391305af3855120d60509d7916cbe3c49ef0d8b28b2c458 |
baylee_0.1.0-beta.8a_arm64.deb |
03ddaf8186f15e8da7dd0c416241fefb27596c769814e6b790c9967ea5821d80 |
Baylee-Setup-0.1.0-beta.8a-x64.exe |
bdf191fe144263b80e4ef50d706a3e5407ed8d0287999c5c3a1c453ae3fba151 |
Baylee-Setup-0.1.0-beta.8a-arm64.exe |
08da12ccdf473c9430068ba783da00726126b3963dcb6c7bf054e98a33784829 |
Baylee-0.1.0-beta.8a-aarch64.dmg |
c47c867fffd1d4ea1bbfb01aec25d4be2199a25684b088e6e8b222dc3c7506d6 |
Baylee-0.1.0-beta.8a-x86_64.dmg |
71d6343ae5106c92620d15b9775d58e4295d99337e9c353a7bc517c61e00e87b |
What's Changed
- Harden Central SSO, encrypted chat restore and cross-device game recovery by @AceVik in #390
- docs: default gateway terms, a privacy notice template, and AGPL section 7 terms by @AceVik in #391
- feat(cards): Ice Age (ICE) batches 1–4 (Abyssal Specter to Icy Prison) by @AceVik in #393
Full Changelog: v0.1.0-beta.7b...v0.1.0-beta.8a
Baylee 0.1.0-beta.7b
Unofficial fan content, not affiliated with Wizards of the Coast.
Install: macOS: open Baylee-0.1.0-beta.7b-aarch64.dmg (Apple silicon) or Baylee-0.1.0-beta.7b-x86_64.dmg (Intel) and drag Baylee to Applications. Windows: run Baylee-Setup-0.1.0-beta.7b-x64.exe (or -arm64), which installs for your user only and asks for no administrator rights. Linux: Baylee-0.1.0-beta.7b-<arch>.AppImage (make it executable and start it) or baylee_0.1.0-beta.7b_<arch>.deb.
The archives (baylee-client-…) are the same game to unpack anywhere; README.txt in each has the first-start steps. An installed client updates itself from these archives.
The builds are not code-signed, so macOS and Windows warn on first start.
Each archive has a .sig beside it, the Ed25519 signature a client checks before it installs an update by itself.
Every binary names its commit and CI run in its build stamp. The build number identifies the source ci run.
| Installer | SHA-256 |
|---|---|
Baylee-0.1.0-beta.7b-x86_64.AppImage |
e0dead35d1c4f81b921718f4f18b20150857d0e1483fda2bf9d75ead0104228c |
baylee_0.1.0-beta.7b_amd64.deb |
7219bb561d31a132b2bea3ff161f689d7fc2e65de5a0b18d34c48ad8c67a301b |
Baylee-0.1.0-beta.7b-aarch64.AppImage |
76b93f28c5cf0ccff6552e056d77a2ced21e5b745aef99874a771b5f279c9f11 |
baylee_0.1.0-beta.7b_arm64.deb |
19010d6f8c2950f88426274e890459d62696600ba0dad9f2518d0c2bd4dc22d8 |
Baylee-Setup-0.1.0-beta.7b-x64.exe |
33bebaddf863f32def720a7ef3cbc87ce7718d891f9f7f6b3913a06ea14dc600 |
Baylee-Setup-0.1.0-beta.7b-arm64.exe |
c9e3468e1b70f07a6647f8f4db19d950d02872e86c8d6a193f74ba3a2b5923a4 |
Baylee-0.1.0-beta.7b-aarch64.dmg |
c4523367df32e5377b8bfb148d140cf8d791eb166cc9a57f35a850d7276c4cb9 |
Baylee-0.1.0-beta.7b-x86_64.dmg |
dcaec520827c826edba6c51d158d1dfccdafb274e997095561381053109ad355 |
Full Changelog: v0.1.0-beta.7...v0.1.0-beta.7b
Baylee 0.1.0-beta.7
Unofficial fan content, not affiliated with Wizards of the Coast.
Install: macOS: open Baylee-0.1.0-beta.7-aarch64.dmg (Apple silicon) or Baylee-0.1.0-beta.7-x86_64.dmg (Intel) and drag Baylee to Applications. Windows: run Baylee-Setup-0.1.0-beta.7-x64.exe (or -arm64), which installs for your user only and asks for no administrator rights. Linux: Baylee-0.1.0-beta.7-<arch>.AppImage (make it executable and start it) or baylee_0.1.0-beta.7_<arch>.deb.
The archives (baylee-client-…) are the same game to unpack anywhere; README.txt in each has the first-start steps. An installed client updates itself from these archives.
The builds are not code-signed, so macOS and Windows warn on first start.
Each archive has a .sig beside it, the Ed25519 signature a client checks before it installs an update by itself.
Every binary names its commit and CI run in its build stamp. The build number identifies the source ci run.
| Installer | SHA-256 |
|---|---|
Baylee-0.1.0-beta.7-x86_64.AppImage |
f612ed8d45e0cd45d3da0f78795aa0f7e49e63ed7e9e9dabda9d49e5c21afe72 |
baylee_0.1.0-beta.7_amd64.deb |
736d9cdc7aca707d853bf324817c8d045d6199b465a875825cd2ef595a3d240b |
Baylee-0.1.0-beta.7-aarch64.AppImage |
b0b975c81a46575238d86d0099ab25e4c0347e328adb3b6f503683d7edb6e6d6 |
baylee_0.1.0-beta.7_arm64.deb |
4a0587bf77c97c833f0bc0ec51a9b30c71c57bbfc21030865f583f9e1459720e |
Baylee-Setup-0.1.0-beta.7-x64.exe |
79eab1a8ca1cb4f19602f3fe060125587e7c1c0cf20efcb0f5930a35f9b8aa21 |
Baylee-Setup-0.1.0-beta.7-arm64.exe |
ce026531f053052b10c94ba65808595447167c0d38cf98e0364709b9ef68dd3d |
Baylee-0.1.0-beta.7-aarch64.dmg |
36adf74f9171af3dbd442bae63de98f21afd08fe3594061098241f306aaef499 |
Baylee-0.1.0-beta.7-x86_64.dmg |
3f1ef7ab96810518f9b9aeb4283e0864b03b673beb1bf318cf093ea996d41852 |
Full Changelog: v0.1.0-beta.6...v0.1.0-beta.7
Baylee 0.1.0-beta.6
Unofficial fan content, not affiliated with Wizards of the Coast.
Install: macOS (Apple silicon): open Baylee-0.1.0-beta.6-aarch64.dmg and drag Baylee to Applications. Windows: run Baylee-Setup-0.1.0-beta.6-x64.exe (or -arm64), which installs for your user only and asks for no administrator rights. Linux: Baylee-0.1.0-beta.6-<arch>.AppImage (make it executable and start it) or baylee_0.1.0-beta.6_<arch>.deb.
The archives (baylee-client-…) are the same game to unpack anywhere; README.txt in each has the first-start steps. An installed client updates itself from these archives.
The builds are not code-signed, so macOS and Windows warn on first start.
Each archive has a .sig beside it, the Ed25519 signature a client checks before it installs an update by itself.
Every binary names its commit and CI run in its build stamp. The build number identifies the source ci run.
| Installer | SHA-256 |
|---|---|
Baylee-0.1.0-beta.6-x86_64.AppImage |
337364a3154c1cdf797dbce2cf248cd3bebeb33f5b2177f121244751599ae36a |
baylee_0.1.0-beta.6_amd64.deb |
300fc93dd914be4a3b70d22ae7ca703344adcaaac345313284601061a6f6461a |
Baylee-0.1.0-beta.6-aarch64.AppImage |
54788031ff9a5fa38a06752b9cdfc7c99f12dd970e43371967772160335be5ad |
baylee_0.1.0-beta.6_arm64.deb |
111afd003a48904332991da2fbd763b6ab6056f7359aa2b430620932a3a347b5 |
Baylee-Setup-0.1.0-beta.6-x64.exe |
ad13bbe0fcbd16d9d6751e194bbd1192572a59c6e331a17c4875879ae05bf50b |
Baylee-Setup-0.1.0-beta.6-arm64.exe |
5725c30eb90cb8427ca718666d73f9577d2a47ecb341af397e913120e97b6318 |
Baylee-0.1.0-beta.6-aarch64.dmg |
28c9f4f6636ce1f72fa8a0ac36816201118876b257b19304a2f0db91eb6d4d34 |
What's Changed
- Installers + macOS translocation: apps update in place; Move to Applications by @AceVik in #357
- beta.6 fixes: engine, client, host-delegated chair tickets, LLM readiness by @AceVik in #358
- E (server/tooling): lobby/frame perf, memory per game halved, codegen 13x, file splits by @AceVik in #359
- E (client): GPU/CPU load cut, frame pacing, graphics/audio settings, file splits by @AceVik in #360
- E (engine): half the instructions per game, file splits by @AceVik in #361
- UX beta.6: settings merge (WPP), lobby stats, terms, deck/pool fields by @AceVik in #362
- UX beta.6 WP6: the text face uses its space by @AceVik in #363
- UX beta.6: shell — WP7 perf, WP0a split, WP0b kit/frames/text steps, focus+keys, header/strips by @AceVik in #364
- UX beta.6 WP4: the deck builder by @AceVik in #365
- UX beta.6: decks (WP3) and play + room (WP2) by @AceVik in #366
- fix(gateway): the house deck is embedded, not read from the working directory by @AceVik in #367
- UX beta.6: front door + terms (WP1), settings, report, LLM profiles, updates (WP5) by @AceVik in #368
- Table v7: closer camera, seat visits, clock dial with turn/priority hands, priority cue (WT1–WT6) by @AceVik in #369
- Engine fixes 07.10.: the event's player, reveals to the table, ETB from any zone (tests) by @AceVik in #370
- test(cards): the event's player and ETB-from-graveyard, per card by @AceVik in #371
- Engine fixes 07.10. (2): Clique's "if you do", Ally ETB and loop tests, reader reads a cast trigger's player by @AceVik in #372
- test(cards): Vendilion Clique draws only if a card was chosen by @AceVik in #373
- Table v8: switchable seat arrangements, Spotlight tear-and-weld, follow the turn, phone hand drawer; reveals shown to every seat by @AceVik in #374
- perf(client): second round — rest pacing (setting), baked felt fields, no light work, muted orchestra paused, no per-frame writes by @AceVik in #375
- Terms per language, decline-and-delete on the terms sheet, anonymised record export by @AceVik in #376
- Admin console on the feedback page: gateway stats and beta keys; GitHub issues carry only a neutral summary by @AceVik in #377
- Engine 08.10.: the monarch is told and fought for; painlands priced in mana planning by @AceVik in #378
- test(cards): Palace Jailer and Throne of the High City around the monarch by @AceVik in #379
- Pay inside the cast (CR 601.2g): a mana tap's trigger no longer interrupts a cast by @AceVik in #380
- beta.6 QA fixes: follow the turn with a dwell, cue rings again, Cmd+Enter starts, Turntable+, settings fixes by @AceVik in #381
- ci: land after local gates; CI split by trigger, caches main-only, every job bounded by @AceVik in #382
Full Changelog: v0.1.0-beta.5...v0.1.0-beta.6
Baylee 0.1.0-beta.5
Unofficial fan content, not affiliated with Wizards of the Coast.
One archive per system. Unpack it and start baylee-client (on macOS: Baylee.app); README.txt in each archive has the first-start steps.
The builds are not code-signed, so macOS and Windows warn on first start.
Each archive has a .sig beside it, the Ed25519 signature a client checks before it installs an update by itself.
Every binary names its commit and CI run in its build stamp. The build number identifies the source ci run.
What's Changed
- trainer: eval decks in the arena, generated league, LLM chair, state on 1 October by @AceVik in #345
- tests: unfired abilities, seat follow-ups, coverage gaps (+ seat lockdown fixes) by @AceVik in #346
- Integrate DeepSeek sets, engine fixes, play cleanup by @AceVik in #347
- LLM seat: one CLI conversation across turns; debug-only open AI log by @AceVik in #348
- LLM seat: lean protocol with plans, until/react, delta wakes by @AceVik in #349
- Seat: codex, opencode, junie CLI dialects; every CLI stripped of its toolchain by @AceVik in #350
- Seat: codex, junie, opencode resume their conversations by id by @AceVik in #351
- Record: each seat declares who answers it (SeatMind) by @AceVik in #353
- Client LLM chair config, local/direct reports, swap declarations, agent rules by @AceVik in #354
- chore(release): prepare 0.1.0-beta.5 by @AceVik in #355
Full Changelog: v0.1.0-beta.4...v0.1.0-beta.5
Baylee 0.1.0-beta.4
Unofficial fan content, not affiliated with Wizards of the Coast.
One archive per system. Unpack it and start baylee-client (on macOS: Baylee.app); README.txt in each archive has the first-start steps.
The builds are not code-signed, so macOS and Windows warn on first start.
Each archive has a .sig beside it, the Ed25519 signature a client checks before it installs an update by itself.
Every binary names its commit and CI run in its build stamp. The build number identifies the source ci run.
What's Changed
- fix(net): every TCP socket sends at once; the seat test's watchdog counts actions by @AceVik in #330
- feat(decks): Wizards' precons from MTGJSON, a playable status, and house-deck publishing by @AceVik in #331
- feat(seat): the language-model seat's settings file and spend book by @AceVik in #332
- feat(seat): the LLM seat's settings panel in the client by @AceVik in #333
- Trained AI: the RL pipeline (baylee-train, tools/trainer), rl-19, Linux by @AceVik in #334
- Alpha, Beta and Unlimited: every card played by @AceVik in #335
- Trained AI: decision caps, duplicate arena, loop guard, the #335 follow-ups by @AceVik in #336
- fix(ai): the house does not loop on its own answers by @AceVik in #338
- fix(seat): catch a stop signal from the reservation on; the bridge e2e keeps its clocks by @AceVik in #337
- fix(engine): "target spell or permanent" offers no ability, and a count past 255 asks by @AceVik in #339
- test(engine): Sokka under Aminatou's −6 triggers for his new controller; the −6 at two and three seats by @AceVik in #340
- fix(gateway): the forced record lookup failure no longer depends on public by @AceVik in #341
- Alpha card tests, 704.5g citations, fifteen evaluation decks by @AceVik in #343
- README: testing a language-model seat by hand by @AceVik in #344
- feat(seat): an agent CLI as a mind (stages a and b: JSON schema, Claude Code) by @AceVik in #342
Full Changelog: v0.1.0-beta.3...v0.1.0-beta.4
Baylee 0.1.0-beta.3
Unofficial fan content, not affiliated with Wizards of the Coast.
One archive per system. Unpack it and start baylee-client (on macOS: Baylee.app); README.txt in each archive has the first-start steps.
The builds are not code-signed, so macOS and Windows warn on first start.
Each archive has a .sig beside it, the Ed25519 signature a client checks before it installs an update by itself.
Every binary names its commit and CI run in its build stamp. The run number is this workflow's, not ci's.
What's Changed
New Contributors
Full Changelog: v0.1.0-beta.2...v0.1.0-beta.3