Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature Request: fallen trees #2

Closed
jasonw4331 opened this issue Apr 24, 2017 · 20 comments
Closed

Feature Request: fallen trees #2

jasonw4331 opened this issue Apr 24, 2017 · 20 comments

Comments

@jasonw4331
Copy link

In vanilla MCPE, fallen trees with mushrooms growing on them can be found in all the different forests.

@Ad5001
Copy link
Owner

Ad5001 commented Apr 24, 2017

That could ,be done. I will think about it...

@AvgZing
Copy link

AvgZing commented Apr 26, 2017

Perhaps it could also include a variation on the fallen trees, where its not just 4 horizontal logs, but it also has some leaves on the ground around it. More realistic, I think

@Ad5001
Copy link
Owner

Ad5001 commented Apr 26, 2017

There are already bushes. Maybe but I don't know if it wouldn't be too much...

@AvgZing
Copy link

AvgZing commented Apr 26, 2017

The more features the better!

@Ad5001
Copy link
Owner

Ad5001 commented May 1, 2017

Well, starting it then :)

@AvgZing
Copy link

AvgZing commented May 1, 2017

👍

@Ad5001
Copy link
Owner

Ad5001 commented May 9, 2017

Just need a little more testing...

@Thunder33345
Copy link

idea population rates like with custom preset to make it customisable for example

@Ad5001
Copy link
Owner

Ad5001 commented May 9, 2017

@Thunder33345 Make an new issue for that ;). Plus give some more precisions because I'm not sure if I understanded

@Thunder33345
Copy link

by that i meant a customizability like when you go into custom worlds you can set ore rates sea level etc...

maybe a webapp to generate the present code to go with it but that's for future

@HimbeersaftLP
Copy link

maybe a webapp to generate the present code to go with it but that's for future

Thought about that too xD
@Ad45001 I could make that web app when you have implemented the presets (and if you even do) lol

@Ad5001
Copy link
Owner

Ad5001 commented May 9, 2017

If I make this, I will not use presets. I will use options which will be easier for me and the user.
If you want, I'm making a wiki rn while coding. You will see infos about customizing the world.

@HimbeersaftLP
Copy link

If I make this, I will not use presets. I will use options which will be easier for me and the user.

What do you mean with options? I hope it's not an extra config thingy...

@Ad5001
Copy link
Owner

Ad5001 commented May 9, 2017

Nonono. It's the thing presets is saved in ;) It's stored as an array.
If you use /createwold, you can use /createworld <world name> [generator = betternormal] [seed = rand()] [options(json)] ;)

@HimbeersaftLP
Copy link

Uhmm, then there isn't any difference to presets, isn't it?

@Ad5001
Copy link
Owner

Ad5001 commented May 9, 2017

There are differences. A preset is something like this:
;0;8*minecraft:grass;minecraft:village;

@Ad5001
Copy link
Owner

Ad5001 commented May 9, 2017

Ok after tears and research, I will use presets, but not in the way Minecraft deaulot gen is made. I will use preset to make save json data ;)

@HimbeersaftLP
Copy link

XD

@Thunder33345
Copy link

/shrug whatever floats your boat

@Ad5001
Copy link
Owner

Ad5001 commented May 13, 2017

Oops

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

5 participants