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Hi, I tried to use the engine with the HoudiniPCGTranslator to output a Houdini curve from the Houdini asset into unreal. I followed the example from the Houdini HoudiniMassTranslator, where the Houdini asset:
ingests unreal splines
process it
outputs mesh and zone shapes.
From the example, it's not clear to me what are the zone shapes. From the Houdini side, they look like curves, however, in unreal I can see the created components but all of them have zero points assigned to them. For my testing, I need to be able to output the curves back to unreal in a way that they can be later used by my blueprints (and preferably visible).