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Additional examples on how to correctly output a curve from a Houdini asset to unreal #3

@geralyssia

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@geralyssia

Hi, I tried to use the engine with the HoudiniPCGTranslator to output a Houdini curve from the Houdini asset into unreal. I followed the example from the Houdini HoudiniMassTranslator, where the Houdini asset:

  • ingests unreal splines
  • process it
  • outputs mesh and zone shapes.
    From the example, it's not clear to me what are the zone shapes. From the Houdini side, they look like curves, however, in unreal I can see the created components but all of them have zero points assigned to them. For my testing, I need to be able to output the curves back to unreal in a way that they can be later used by my blueprints (and preferably visible).

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