Team project for RPI's Game Development 2 class, Spring 2017.
Members | |
---|---|
Brandon Charette | Story |
Camron McCormack | Programming |
Kyle Ring | Programming |
Kara Straub | Art Lead |
Sol Toder | Programming, UI |
Yihao Zhu | Art |
The main character departs his temporary, basic shelter in search of a frightening creature that ravaged and destroyed his former home. Making use of their unique ability to rapidly ‘evolve’ new abilities or extensions, the main character travels through the world, often using these evolutions to solve puzzles or discover secrets along the way. With each ‘evolution’ the character model permanently changes to support it, becoming increasingly terrifying and twisted as the game progresses.
Since the world has been largely blasted and torn apart by the creature, the character will mainly need to use runes and other writings left by fellow refugees to piece together its story and background, as well as what happened to the refugees themselves. In the end, after finally defeating the monster, the player is forced to face the ‘at what cost’ dilemma, as they realize that the steps and evolutions they took in order to face the hideous, deformed monster have turned them into one themselves.