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Monster weapon offset feature #602
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… weapons (player and monsters).
Where to start.... because this commit has come a long way since then! So here a summary : BattlePatch.txt
New parameters available : CharacterBattleParameter.cs
Also, you can equip any models as you want : more possibilities ! |
Question, Is it also possible to remove parts of a model? For example Lani and her weapon is attached to her. Is it possible to take that off of her? I see the picture of a different axe on her but idk if its just overlapping so we cannot see it. |
It's as simple as making that part of the texture transparent. |
I think this PR is now ready :
|
Similar to #558 but now, it's compatible for monsters !
I add this feature in the
BattlePatch
, with a new parameter calledWeaponOffset
, meaning you can do something like this :Exemple :
However, just a little detail that bother me => in
btl_init.InitEnemyData
, this code conflicts with my feature :Memoria/Assembly-CSharp/Global/btl_init.cs
Lines 75 to 76 in f87e211
These lines delete the
monBtl.weapon_geo
and so, you can't apply an offset on it. So i decide to add a condition about that... but i am not satisfy :