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Code Sources: Most code has come from here http://www.johnegraham2.com/web-technology/html-5-canvas-tag-sprite-animation-demo/ Some is from these two. https://github.com/tanema/tile_engine https://github.com/skid/canvas-tetris A ridiculous amount of key points of assistance has been provided by Simon Sarris at Stackoverflow. Thanks Image Sources: All images are linked here the majority are done by Clint Bellanger http://clintbellanger.net/projects/ http://www.opengameart.org/content/minotaur http://www.opengameart.org/content/skeleton-warrior-0 http://www.opengameart.org/content/skeleton-warrior http://www.opengameart.org/content/antlion http://www.opengameart.org/content/goblin-lumberjack http://www.opengameart.org/content/goblin http://www.opengameart.org/content/zombie-0 http://www.opengameart.org/content/zombie-sprites http://www.opengameart.org/content/platformer-armor (maybe) http://www.opengameart.org/content/asteroid-explosions-rocket-mine-and-laser http://www.opengameart.org/content/isometric-hero-and-creatures http://www.opengameart.org/content/grass-and-water-tiles http://www.opengameart.org/content/temple-entrance http://www.opengameart.org/content/3d-rock-tileset http://www.opengameart.org/content/broken-tower http://www.opengameart.org/content/classic-dungeon-walls http://www.opengameart.org/content/dungeon-wall-segments-hi-poly DEV PATH // TODO list ========================== Here's a rough set of ideas I'd like to add: 1) performance - quad trees - something about not using closures in the main game loop - (thanks to devdave, the author of PING for these points) 2) game mechanics - 'kill ability' - kill counter - other monsters - 3) multiplayer / websockets - set up a node.js server - see who else is 'minotauring' - bookmarklet-ification (load anywhere!) 4) prettying up - background tile-map 5) Monetization - sponsors ? - hall of fame / donorlists ? - adsense ? - barter for a free copy of Portal2 ? - meh ?
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An experiment in sprite-ifying in javascript.
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