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@Alexbeav Alexbeav released this 14 Sep 19:26

Azure Dreams v0.1.0 (Wave 4 owned-input setup kit)

You supply your own SLUS-00614 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-1001 (USA) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.

Package File SHA-256
Windows x64 azuredreams-0.1.0-windows-x64.zip b0da230c96b8a7495f0483de62b97757a71568930eea7cb0f4ecbf9d0169ee56
Linux x64 azuredreams-0.1.0-linux-x64.zip 7e6c21601a62b7b535adf89ddb5206ae1f2e6142461ebae9bf4e6cc1a97dbd7c
macOS Apple Silicon azuredreams-0.1.0-macos-arm64.zip d9db0c4086fc3550a350033cb07220e4b42f42aa64f4663e29578b33cf782b9a
macOS Intel azuredreams-0.1.0-macos-x64.zip 53ca3ab8b2ce797e98b0d02ddf6d4f327459d92f20ed12b095a6ddb3185c5913

RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit ae54f6e672da42649aa4995bd402c8f54504abfa.

Setup: extract the ZIP for your system into a writable folder, start Azure_Dreams (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.

Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1864 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.

Diagnostic mode: create an empty diagnostic-mode.txt next to Azure_Dreams (or run Azure_Dreams --diagnostic), reproduce the problem, then run Azure_Dreams --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.

Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.