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@Alexbeav Alexbeav released this 14 Sep 19:30

Bushido Blade 2 v0.1.0 (Wave 4 owned-input setup kit)

You supply your own SLUS-00663 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-1001 (USA) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.

Package File SHA-256
Windows x64 bushidoblade2-0.1.0-windows-x64.zip 9149471e9742b72165812e12e1dcd679dba88cb323563eaf3e6254074509a29e
Linux x64 bushidoblade2-0.1.0-linux-x64.zip 1546fb7fc1724013bc2fe49c61553cb35ba3598e96d08b674276db4df0374a89
macOS Apple Silicon bushidoblade2-0.1.0-macos-arm64.zip ff867b80af04783584f0d86b8d5d8a6d61da34438e6416a1556595e2ca4ec3f8
macOS Intel bushidoblade2-0.1.0-macos-x64.zip 9fbc4994a1d389dc482511b9c0a6f5a4d6f11cccae4808bdc7a7d6a9d1262c90

RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit e3ce3d204ff143b81c4c545c235be2f335614e2c.

Setup: extract the ZIP for your system into a writable folder, start Bushido_Blade_2 (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.

Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1861 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.

Diagnostic mode: create an empty diagnostic-mode.txt next to Bushido_Blade_2 (or run Bushido_Blade_2 --diagnostic), reproduce the problem, then run Bushido_Blade_2 --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.

Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.