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v0.1.0

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@Alexbeav Alexbeav released this 14 Sep 19:34

Colony Wars: Red Sun v0.1.0 (Wave 4 owned-input setup kit)

You supply your own SLUS-00866 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-1001 (USA) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.

Package File SHA-256
Windows x64 colonywarsredsun-0.1.0-windows-x64.zip 61ca59aa785156d4a9d588f595b2717b2e6d855068e28a0cb428728cf5eb8647
Linux x64 colonywarsredsun-0.1.0-linux-x64.zip cfd244db57a832c17d26aaa854383756874efa4f21873a172fe9eb34ce76f816
macOS Apple Silicon colonywarsredsun-0.1.0-macos-arm64.zip 61c7abddaf0879eba322463cdd54ef8c272b5977c5b6d8c99a5a56d482a43343
macOS Intel colonywarsredsun-0.1.0-macos-x64.zip 2633c1ecbc61e8c7e1a85fc77216879e826a4d3c9b503beb463bdfadcf92ee29

RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit 5f1bc05d723de19bf32f2194127705f55a84ef02.

Setup: extract the ZIP for your system into a writable folder, start Colony_Wars_Red_Sun (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.

Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1813 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.

Diagnostic mode: create an empty diagnostic-mode.txt next to Colony_Wars_Red_Sun (or run Colony_Wars_Red_Sun --diagnostic), reproduce the problem, then run Colony_Wars_Red_Sun --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.

Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.