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v0.1.0
Destruction Derby Raw v0.1.0 (Wave 4 owned-input setup kit)
You supply your own SLUS-00912 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-1001 (USA) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.
| Package | File | SHA-256 |
|---|---|---|
| Windows x64 | destructionderbyraw-0.1.0-windows-x64.zip |
52397048849c696cdddadcba938a51e0253e06473df085c522a6a53e99c13993 |
| Linux x64 | destructionderbyraw-0.1.0-linux-x64.zip |
d6b968fe9f116cc49e98f4d1077449a94c17439c3a4175e75a98cc38fb7ade25 |
| macOS Apple Silicon | destructionderbyraw-0.1.0-macos-arm64.zip |
b4cf455728b9d22ccc82816a8e3839335f18418c9a1773fef5b57cc53d30f08e |
| macOS Intel | destructionderbyraw-0.1.0-macos-x64.zip |
b8b08b62462b3a9e9ccbada0e373eaf7c4b26d736a24006a7a924eb436b79bf8 |
RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit 33ab1fb744a1c4fdc48626e2e5dfde17b07667cd.
Setup: extract the ZIP for your system into a writable folder, start Destruction_Derby_Raw (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.
Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1835 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.
Diagnostic mode: create an empty diagnostic-mode.txt next to Destruction_Derby_Raw (or run Destruction_Derby_Raw --diagnostic), reproduce the problem, then run Destruction_Derby_Raw --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.
Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.