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@Alexbeav Alexbeav released this 14 Sep 19:35

Destruction Derby Raw v0.1.0 (Wave 4 owned-input setup kit)

You supply your own SLUS-00912 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-1001 (USA) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.

Package File SHA-256
Windows x64 destructionderbyraw-0.1.0-windows-x64.zip 52397048849c696cdddadcba938a51e0253e06473df085c522a6a53e99c13993
Linux x64 destructionderbyraw-0.1.0-linux-x64.zip d6b968fe9f116cc49e98f4d1077449a94c17439c3a4175e75a98cc38fb7ade25
macOS Apple Silicon destructionderbyraw-0.1.0-macos-arm64.zip b4cf455728b9d22ccc82816a8e3839335f18418c9a1773fef5b57cc53d30f08e
macOS Intel destructionderbyraw-0.1.0-macos-x64.zip b8b08b62462b3a9e9ccbada0e373eaf7c4b26d736a24006a7a924eb436b79bf8

RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit 33ab1fb744a1c4fdc48626e2e5dfde17b07667cd.

Setup: extract the ZIP for your system into a writable folder, start Destruction_Derby_Raw (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.

Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1835 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.

Diagnostic mode: create an empty diagnostic-mode.txt next to Destruction_Derby_Raw (or run Destruction_Derby_Raw --diagnostic), reproduce the problem, then run Destruction_Derby_Raw --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.

Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.