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v0.1.0

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@Alexbeav Alexbeav released this 14 Sep 19:38

Devil Dice v0.1.0 (Wave 4 owned-input setup kit)

You supply your own SCES-01312 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-5552 (Europe) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.

Package File SHA-256
Windows x64 devildice-0.1.0-windows-x64.zip 41a771ae9dd459dfee4cb0c8b366dd2247c2b150bbbfc0bfed1f78b0d78c903c
Linux x64 devildice-0.1.0-linux-x64.zip 8ed377ccd2d58330b30a9a0d065b1191a85302173012e83e48b7b9ffcf2f95f0
macOS Apple Silicon devildice-0.1.0-macos-arm64.zip 571d54e81b2c6677ebd562aae5eb1a82065ea6526d0e5dd045f5809339ae1acc
macOS Intel devildice-0.1.0-macos-x64.zip be628fa0f59a2a66b8629d6382241945897c7910b425a667f0dc61643d6ac6e2

RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit b793120b4ec5f5a8c0d353f8489570c3afb13876.

Setup: extract the ZIP for your system into a writable folder, start Devil_Dice (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.

Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1889 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.

Diagnostic mode: create an empty diagnostic-mode.txt next to Devil_Dice (or run Devil_Dice --diagnostic), reproduce the problem, then run Devil_Dice --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.

Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.