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Releases: alexbeavs-ps1-ports/digimon-world-2-recomp

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v0.1.0

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@Alexbeav Alexbeav released this 14 Sep 20:22

Digimon World 2 v0.1.0 (Wave 4 owned-input setup kit)

You supply your own SLUS-01193 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-1001 (USA) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.

Package File SHA-256
Windows x64 digimonworld2-0.1.0-windows-x64.zip c3b6c53476651eb672944699e397a1d2ed0edb2d7d57cddd369a333acabef024
Linux x64 digimonworld2-0.1.0-linux-x64.zip a4e468fb83a3be75be56f43ad7fecf9e838c5b45738b33492c702a676feef4a0
macOS Apple Silicon digimonworld2-0.1.0-macos-arm64.zip 35740fd86eb9d674f49c90f610507cfa8e88df87e5312049ac2b054e45a286a0
macOS Intel digimonworld2-0.1.0-macos-x64.zip 881e215a9772de3e318396696f7f525057140d1091663fd1b68889ad2ea0f8a3

RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit d69bcf91b264687854b689408b45f4e999a0dfff.

Setup: extract the ZIP for your system into a writable folder, start Digimon_World_2 (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.

Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1819 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.

Diagnostic mode: create an empty diagnostic-mode.txt next to Digimon_World_2 (or run Digimon_World_2 --diagnostic), reproduce the problem, then run Digimon_World_2 --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.

Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.