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@Alexbeav Alexbeav released this 14 Sep 19:48

Incredible Crisis v0.1.0 (Wave 4 owned-input setup kit)

You supply your own SLUS-01225 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-1001 (USA) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.

Package File SHA-256
Windows x64 incrediblecrisis-0.1.0-windows-x64.zip b275b575c8d944d5435f6433d3521cebe7cfe4dbb5b7150d23743fdcd9512172
Linux x64 incrediblecrisis-0.1.0-linux-x64.zip fb52b31647ef0863056b2d1d45822e067f2f62a4d8325a647b9c477596707f84
macOS Apple Silicon incrediblecrisis-0.1.0-macos-arm64.zip 797281e5f50a893b718dd1c4e35e5d24d1e8a61ef9b23047b143de214094db6c
macOS Intel incrediblecrisis-0.1.0-macos-x64.zip b721ef680954464f1d8069f7938d0cbaae8c781962a4feac082ba3ca407c4905

RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit 1dba6057ceff844faaaf21d5952a449ddc2d1aa2.

Setup: extract the ZIP for your system into a writable folder, start Incredible_Crisis (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.

Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1817 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.

Diagnostic mode: create an empty diagnostic-mode.txt next to Incredible_Crisis (or run Incredible_Crisis --diagnostic), reproduce the problem, then run Incredible_Crisis --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.

Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.