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@Alexbeav Alexbeav released this 14 Sep 19:56

Mega Man Legends 2 v0.1.0 (Wave 4 owned-input setup kit)

You supply your own SLES-03556 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-5552 (Europe) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.

Package File SHA-256
Windows x64 megamanlegends2-0.1.0-windows-x64.zip e48dc1dfd844bda8d9c4c91ece4332fec28aee04858b6caa2fed0d48b3765383
Linux x64 megamanlegends2-0.1.0-linux-x64.zip 6b6ef83d046cf3e8add984e9e08a926534d013ae141abe2ea8cc7ebddfefde79
macOS Apple Silicon megamanlegends2-0.1.0-macos-arm64.zip 219028b819fd5c3a38e26ffbd174df2d4d335e82b721030262992cea1cba5b1b
macOS Intel megamanlegends2-0.1.0-macos-x64.zip ef94eafe62a6cbbbf2322f3caf8b80cb4b753af5e6e1ef891a2a2105b455542c

RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit 01b162a70f12beacc85c2526e34c7a19177c29bb.

Setup: extract the ZIP for your system into a writable folder, start Mega_Man_Legends_2 (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.

Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1862 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.

Diagnostic mode: create an empty diagnostic-mode.txt next to Mega_Man_Legends_2 (or run Mega_Man_Legends_2 --diagnostic), reproduce the problem, then run Mega_Man_Legends_2 --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.

Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.