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@Alexbeav Alexbeav released this 14 Sep 20:06

Nightmare Creatures II v0.1.0 (Wave 4 owned-input setup kit)

You supply your own SLUS-01112 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-1001 (USA) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.

Package File SHA-256
Windows x64 nightmarecreaturesii-0.1.0-windows-x64.zip 7d89f07942219589c84c052dc65519c6043f38bf7346c7125a8c88800a0fa182
Linux x64 nightmarecreaturesii-0.1.0-linux-x64.zip 2b926ccada24e02b04da0cfad379dbfeb6cc93b7620880a7260f48e5ec4dfdb0
macOS Apple Silicon nightmarecreaturesii-0.1.0-macos-arm64.zip b961ee1b17e6961700d452e3843784e4cf6112f9af02ade62c16695f24a7fcb4
macOS Intel nightmarecreaturesii-0.1.0-macos-x64.zip 7ee0854f57aca960ed86aa0bd8437b9c27be3abf7104bd7fb2380c4f7b030a79

RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit 2fdf0456bb6a82bf56b4401fe27c68f8333dd208.

Setup: extract the ZIP for your system into a writable folder, start Nightmare_Creatures_II (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.

Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1870 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.

Diagnostic mode: create an empty diagnostic-mode.txt next to Nightmare_Creatures_II (or run Nightmare_Creatures_II --diagnostic), reproduce the problem, then run Nightmare_Creatures_II --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.

Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.