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@Alexbeav Alexbeav released this 14 Sep 20:07

Rival Schools: United by Fate v0.1.0 (Wave 4 owned-input setup kit)

You supply your own SLUS-00681 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-1001 (USA) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.

Package File SHA-256
Windows x64 rivalschools-0.1.0-windows-x64.zip f93e4a935a6ecba10aa78d7854a174dbdd48251dbdf5d92ca9f3157bb73b028b
Linux x64 rivalschools-0.1.0-linux-x64.zip 9253c5a740b01359de9a7bfc150cb3060e7a936b44e849a7c5e5fdb28218eab1
macOS Apple Silicon rivalschools-0.1.0-macos-arm64.zip 94a2c6da80c806a4a8a091c37f47870cad6d0024b4f65f8cd27612d1fcb090b7
macOS Intel rivalschools-0.1.0-macos-x64.zip 6d90457500619438c8d2d64a08a860b27fc9636d2a2886960fd46b7ea6157b85

RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit fa0ad34660ea3fd9eb00b306e5808325442292a1.

Setup: extract the ZIP for your system into a writable folder, start Rival_Schools_United_by_Fate (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.

Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1848 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.

Diagnostic mode: create an empty diagnostic-mode.txt next to Rival_Schools_United_by_Fate (or run Rival_Schools_United_by_Fate --diagnostic), reproduce the problem, then run Rival_Schools_United_by_Fate --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.

Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.