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@Alexbeav Alexbeav released this 14 Sep 20:07

Rollcage Stage II v0.1.0 (Wave 4 owned-input setup kit)

You supply your own SLUS-00867 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-1001 (USA) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.

Package File SHA-256
Windows x64 rollcagestageii-0.1.0-windows-x64.zip 91c8058c6c335ca81ddad2c93d4ec8e2b42b43e18200a803559b18e7fa3cc5bb
Linux x64 rollcagestageii-0.1.0-linux-x64.zip 3dd57be8e706ed74249878c4a5c5154d6b81f9b23a241ef2b016179e15c4f2bf
macOS Apple Silicon rollcagestageii-0.1.0-macos-arm64.zip f79c5364ebb3f176b223326fe9c5b9ee942ea9eec1356787bb5cf4dd1ae6fa8e
macOS Intel rollcagestageii-0.1.0-macos-x64.zip 2b71af597f696924750b7c9d5b09f05d7da1960c405c1426f5ed21df4ff5f518

RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit 5f9c56577b2e4b739a964593dcf03d479f31cb6f.

Setup: extract the ZIP for your system into a writable folder, start Rollcage_Stage_II (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.

Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1850 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.

Diagnostic mode: create an empty diagnostic-mode.txt next to Rollcage_Stage_II (or run Rollcage_Stage_II --diagnostic), reproduce the problem, then run Rollcage_Stage_II --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.

Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.