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@Alexbeav Alexbeav released this 14 Sep 20:11

Spider-Man 2: Enter Electro v0.1.0 (Wave 4 owned-input setup kit)

You supply your own SLUS-01378 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-1001 (USA) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.

Package File SHA-256
Windows x64 spiderman2enterelectro-0.1.0-windows-x64.zip b185a40663774e8234b718dc7bdebf08ca3c1ca19a45e4becebc09c8ff6f7a24
Linux x64 spiderman2enterelectro-0.1.0-linux-x64.zip 70ec12ff314b50286c0eb43cfdca9101e3e8a0b15f2fb6733df6ca2b995c7462
macOS Apple Silicon spiderman2enterelectro-0.1.0-macos-arm64.zip 459d8ddd8cb0dbe756a585f06cbe25f8e37c13aa54d08cdebc4e5621d7dd5cbd
macOS Intel spiderman2enterelectro-0.1.0-macos-x64.zip 4fdb4455cea92a6a1bd1c63211141838b6a61b64eaa503fb67559e1d6697ec93

RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit 34b4c3a1082053ffb5ac0eb72f8da63946f06e93.

Setup: extract the ZIP for your system into a writable folder, start Spider_Man_2_Enter_Electro (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.

Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1825 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.

Diagnostic mode: create an empty diagnostic-mode.txt next to Spider_Man_2_Enter_Electro (or run Spider_Man_2_Enter_Electro --diagnostic), reproduce the problem, then run Spider_Man_2_Enter_Electro --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.

Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.