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Releases: alexbeavs-ps1-ports/spyro-the-dragon-recomp
Release list
v0.1.4
Fixes the game not starting after setup on this kit.
What was wrong. After Generate & Build finished, starting Spyro_the_Dragon_Recompiled in the kit folder opened setup again, or said "BIOS Mismatch" or "Setup host", and closed. The setup program did not count the BIOS code this kit builds (SCPH-5552), so it never handed over to the built game. The release before 0.1.4 has this fault on the six Europe kits of the first batch (0.1.3; for MDK, 0.1.2): Alien Resurrection, Diablo, Legacy of Kain: Soul Reaver, MDK, Spyro the Dragon and WipEout.
What to do. Download 0.1.4 and run setup again. Or keep your 0.1.3 folder and start Spyro_the_Dragon_Recompiled inside its build-release folder: the game there is already built.
Setup also names the right BIOS now (SCPH-5552, 512 KB) instead of SCPH-1001.
Setup change only; no change to the game. Packages for Windows x64, Linux x64, macOS Apple Silicon and macOS Intel. All four passed the CI build and package checks. On Windows, this package was unpacked into an empty folder and set up with the Europe BIOS and the Redump disc; its own program then handed over to the built game, and the game ran. The Linux and macOS packages had no native setup run; report any problem in the issues. This release does not claim gameplay quality.
Known issue. On Linux and macOS, setup needs Python 3.10 or newer; with an older Python it stops at the disc step. Windows is not affected.
Source: 62118ec415d2d3be51a8961556534fa66e7dd619. Check downloads against SHA256SUMS.txt; RELEASE-MANIFEST.json records the exact archives and build provenance.
v0.1.3
Fixes "build succeeded but binary missing" after a successful build: setup looked for the game under an executable name with an extra underscore. 0.1.3 uses the same name everywhere. Setup change only; no change to the game runtime or framework pin.
Already built with 0.1.2? The game is in build-release: run Spyro_the_Dragon_Recompiled there.
Packages for Windows x64, Linux x64, macOS Apple Silicon and macOS Intel. All four passed CI build and package checks. A headless Windows canary on two titles (Diablo, Tenchu) completed generation, native build under the fixed name, and launch. The Linux and macOS packages had no native setup run; report any problem in the issues. This release does not claim gameplay quality.
Source: 12a9fab466dda2bd228ee6d13664a1227fbfa8d2. Check downloads against SHA256SUMS.txt; RELEASE-MANIFEST.json records the exact archives and build provenance.
v0.1.2
Owned-input setup-host packages for Windows x64, Linux x64, macOS Apple Silicon, and macOS Intel.
Players supply and verify their original game disc and BIOS. These packages contain no retail disc data, retail BIOS, generated retail code, or prebuilt playable title.
All platform build jobs and complete local package payload audits passed. By operator decision, new native Linux and macOS product rechecks for this exact release were waived; this is not a claim that those native rechecks passed. The complete draft remote-byte audit passed against the unchanged manifest.
Exact combined release manifest SHA-256: 008F82CDD2895972894AE1C84041286B914F83F6BE9A1C0C24081131A6565D3B
Release version: v0.1.2
v0.1.1
Owned-input setup-host packages for Windows x64, Linux x64, macOS Apple Silicon, and macOS Intel.
Players supply and verify their original game disc and BIOS. These packages contain no retail disc data, retail BIOS, generated retail code, or prebuilt playable title.
All platform build jobs and complete package payload audits passed. By operator decision, new native product rechecks for this exact release were waived; this is not a claim that those native rechecks passed.
Exact combined release manifest SHA-256: 3C1132BD439785F679FBBFB21F6FA4DA8BA1A0A79D051EC7F5F560078D12C6BC
Release version: v0.1.1