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@Alexbeav Alexbeav released this 14 Sep 20:15

Team Buddies v0.1.0 (Wave 4 owned-input setup kit)

You supply your own SCES-02986 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-5552 (Europe) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.

Package File SHA-256
Windows x64 teambuddies-0.1.0-windows-x64.zip 26e14098c48b6aefd68c7655daf37ff2c79ee780cf7b17b30326e1b09bd05821
Linux x64 teambuddies-0.1.0-linux-x64.zip d99efb1592c9a1950815c7a6bd704104261fbe1635f6ef0d3317819d6952ea8d
macOS Apple Silicon teambuddies-0.1.0-macos-arm64.zip 8625d3b1d922fb52f8e5bdc0e9c70cf4a5186a1874b3bad416b3c44c9fc6e610
macOS Intel teambuddies-0.1.0-macos-x64.zip c0a7e28c8b774679f625cad6987f344890291b62ef1ead89a1661774daa0004b

RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit 79bae1c84219b98277e40d2c71abeab80469885f.

Setup: extract the ZIP for your system into a writable folder, start Team_Buddies (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.

Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1800 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.

Diagnostic mode: create an empty diagnostic-mode.txt next to Team_Buddies (or run Team_Buddies --diagnostic), reproduce the problem, then run Team_Buddies --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.

Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.