Arnold for Blender (or BtoA) provides a bridge to the Arnold renderer from within Blender's standard interface. BtoA is an unofficial Blender add-on and is not affiliated with Autodesk or Arnold.
Geometry & Objects |
Cameras Mesh objects Curves Fonts |
---|---|
Lights |
Point light Distant light Spot light Quad light Disk light Cylinder light |
Surface Shaders |
Ambient occlusion Car paint Flat Lambert Matte Shadow matte Standard surface Wireframe |
Texture Shaders |
Cell noise Checkerboard Image |
Color Shaders |
Color correct |
Utility Shaders |
UV projection Coordinate space (convenience node) |
UI Elements |
Arnold-dedicated material node editor Render images to Render Result window (but no viewport rendering yet) |
For installation instructions, visit the project wiki. Whether or not you're new to Arnold, the Arnold documentation should answer most of your Arnold-specific questions. We're working on documentation for BtoA, including additional wiki pages and YouTube tutorials.
Arnold for Blender (BtoA 0.2.0-alpha) is available for Windows, macOS, and Linux. Go to the downloads page.
Arnold for Blender (BtoA) is not affiliated with or supported by Autodesk or Arnold. For bug reports, please open a new issue on the issue tracker - do not open issues for support questions. Instead, we recommend joining the discussion on the BlenderArtist forums.
The best way to engage with the BtoA community is to join the Arnold for Blender Discord server.
- Compatible with Blender 2.83 LTS or above
- Requires Arnold SDK 6.0.4.0 or above