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An unofficial Blender add-on for Autodesk's Arnold render engine.

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AlexeyAdamitsky/btoa

 
 

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Arnold for Blender

Arnold for Blender (or BtoA) provides a bridge to the Arnold renderer from within Blender's standard interface. BtoA is an unofficial Blender add-on and is not affiliated with Autodesk or Arnold.

Features

Geometry & Objects
Cameras
Mesh objects
Curves
Fonts

Lights
Point light
Distant light
Spot light
Quad light
Disk light
Cylinder light

Surface Shaders
Ambient occlusion
Car paint
Flat
Lambert
Matte
Shadow matte
Standard surface
Wireframe

Texture Shaders
Cell noise
Checkerboard
Image

Color Shaders
Color correct

Utility Shaders
UV projection
Coordinate space (convenience node)

UI Elements
Arnold-dedicated material node editor
Render images to Render Result window (but no viewport rendering yet)

Documentation

For installation instructions, visit the project wiki. Whether or not you're new to Arnold, the Arnold documentation should answer most of your Arnold-specific questions. We're working on documentation for BtoA, including additional wiki pages and YouTube tutorials.

Downloads

Arnold for Blender (BtoA 0.2.0-alpha) is available for Windows, macOS, and Linux. Go to the downloads page.

Support

Arnold for Blender (BtoA) is not affiliated with or supported by Autodesk or Arnold. For bug reports, please open a new issue on the issue tracker - do not open issues for support questions. Instead, we recommend joining the discussion on the BlenderArtist forums.

Community

The best way to engage with the BtoA community is to join the Arnold for Blender Discord server.

Requirements & Platforms

  • Compatible with Blender 2.83 LTS or above
  • Requires Arnold SDK 6.0.4.0 or above

Example renders

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An unofficial Blender add-on for Autodesk's Arnold render engine.

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