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This project is a raycasting game engine, drawing inspiration from classic 90's games. It utilizes raycasting techniques to create dynamic and immersive environments

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Anas-Qadil/cub3d

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CUB3D

This project is inspired by the world-famous eponymous 90’s game, Wolfenstein 3D. It consists to create a 3D perspective in a 2D map making use of Raycast rendering technique and Minilibx library.

I. Prerequisites

As the project uses minilibx library, its requires X11 library

II. How to run the program

git clone https://github.com/Anas-Qadil/cub3d.git
'make' to compile the program
$ ./cub3d <map_path/file.cub> to run the program

III. The Game

Key comands to move around the maze

  • W A S D to move the point of view
  • Left/Right (←/→) directional keys to rotate the camera
  • Move Mouse Around To Rotate The Player
  • 0 To Shot
  • ESC to quit

ScreenShots










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This project is a raycasting game engine, drawing inspiration from classic 90's games. It utilizes raycasting techniques to create dynamic and immersive environments

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