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v0.2
Changes
General
- Added support for nails in Hammer Time
- Implemented RIQ file support. by @Brollyy in #7
- Added "Bop Custom Textures" event category for new events
- Added custom asset importing/reloading options in mixtape editor
- Added support for dedicated "resources" folder in mixtape archive
- Added option to include a link to mod download when uploading a modded mixtape to the Steam Workshop
- Added "Version Disclaimer" screen for handling opening modded mixtapes made for a newer version of BopCustomTextures
- Added log level "MixtapeEditor" for configurable log messages which logs visually in the mixtape editor
Custom Textures
- Added texture variant system
- Added mixtape events to add, remove, and set active texture variants
- Added texture variant support to CustomSpriteSwappers (to give gameObjects using the same base textures different custom textures)
Scene Mods
- Added mixtape event to apply named scene mods
- Added wildcard (
?and*) support for selecting gameObjects - Added support for the following components:
- Active/Inactive state of gameObject
- Camera
- UI.Image
- CustomSpriteSwapper
- Added support for material field in SpriteRenderer and UI.Image
- Scene mods now stored using dedicated classes rather than LINQ
Bug Fixes
- Fixed duplicate textures causing an unhandled exception when attempting to play a mixtape
- Fixed mixtapes including files that aren't custom assets when importing/saving
Full Changelog: v0.1.2...v0.2