Skip to content

v0.2

Choose a tag to compare

@AnonUserGuy AnonUserGuy released this 22 Feb 21:14
· 38 commits to master since this release
3c2cc37

Changes

General

  • Added support for nails in Hammer Time
  • Implemented RIQ file support. by @Brollyy in #7
  • Added "Bop Custom Textures" event category for new events
  • Added custom asset importing/reloading options in mixtape editor
  • Added support for dedicated "resources" folder in mixtape archive
  • Added option to include a link to mod download when uploading a modded mixtape to the Steam Workshop
  • Added "Version Disclaimer" screen for handling opening modded mixtapes made for a newer version of BopCustomTextures
  • Added log level "MixtapeEditor" for configurable log messages which logs visually in the mixtape editor

Custom Textures

  • Added texture variant system
  • Added mixtape events to add, remove, and set active texture variants
  • Added texture variant support to CustomSpriteSwappers (to give gameObjects using the same base textures different custom textures)

Scene Mods

  • Added mixtape event to apply named scene mods
  • Added wildcard (? and *) support for selecting gameObjects
  • Added support for the following components:
    • Active/Inactive state of gameObject
    • Camera
    • UI.Image
    • CustomSpriteSwapper
  • Added support for material field in SpriteRenderer and UI.Image
  • Scene mods now stored using dedicated classes rather than LINQ

Bug Fixes

  • Fixed duplicate textures causing an unhandled exception when attempting to play a mixtape
  • Fixed mixtapes including files that aren't custom assets when importing/saving

Full Changelog: v0.1.2...v0.2