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22 changes: 22 additions & 0 deletions experimental/kernels/tanh/CMakeLists.txt
Original file line number Diff line number Diff line change
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cmake_minimum_required(VERSION 3.28)
project(tanh)

set(FILENAME "gpu.h")

get_filename_component(PROJECT_ROOT ${CMAKE_CURRENT_SOURCE_DIR} DIRECTORY)
get_filename_component(PROJECT_ROOT ${PROJECT_ROOT} DIRECTORY)

# Construct potential paths
set(FILEPATH_CURRENT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME}")
set(FILEPATH_PROJECT_ROOT "${PROJECT_ROOT}/${FILENAME}")

# Check if the file exists in the current directory
if(EXISTS ${FILEPATH_CURRENT_DIR})
set(TARGET_FILE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
elseif(EXISTS ${FILEPATH_PROJECT_ROOT})
set(TARGET_FILE_PATH ${PROJECT_ROOT})
else()
message(FATAL_ERROR "File ${FILENAME} not found in either ${CMAKE_CURRENT_SOURCE_DIR} or ${CMAKE_CURRENT_SOURCE_DIR}/../../")
endif()

include("${TARGET_FILE_PATH}/cmake/example.cmake")
29 changes: 29 additions & 0 deletions experimental/kernels/tanh/Makefile
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CXX=clang++
GPUCPP ?= $(PWD)/../../..
LIBDIR ?= $(GPUCPP)/third_party/lib
LIBSPEC ?= . $(GPUCPP)/source
NUM_JOBS?=$(shell nproc)
TARGET=tanh
ifeq ($(shell $(CXX) -std=c++17 -x c++ -E -include array - < /dev/null > /dev/null 2>&1 ; echo $$?),0)
STDLIB :=
else
STDLIB := -stdlib=libc++
endif
FLAGS=-std=c++17 $(STDLIB) -I$(GPUCPP) -I$(GPUCPP)/third_party/headers -L$(GPUCPP)/third_party/lib run.cpp -ldl -ldawn

run: ./build/$(TARGET) dawnlib
$(LIBSPEC) && ./build/$(TARGET)

dawnlib: $(if $(wildcard $(GPUCPP)/third_party/lib/libdawn.so $(GPUCPP)/third_party/lib/libdawn.dylib),,run_setup)

run_setup: check-python
cd $(GPUCPP) && python3 setup.py

build/$(TARGET): run.cpp
mkdir -p build && $(CXX) $(FLAGS) -DNDEBUG -o ./build/$(TARGET)

clean:
read -r -p "This will delete the contents of build/*. Are you sure? [CTRL-C to abort] " response && rm -rf build/*

check-python:
@command -v python3 >/dev/null 2>&1 || { echo >&2 "Python needs to be installed and in your path."; exit 1; }
51 changes: 51 additions & 0 deletions experimental/kernels/tanh/run.cpp
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#include "gpu.h"
#include <array>
#include <cstdio>
#include <future>

using namespace gpu; // createContext, createTensor, createKernel,
// createShader, dispatchKernel, wait, toCPU
// Tensor, Kernel, Context, Shape, kf32

static const char *kTan = R"(
@group(0) @binding(0) var<storage, read_write> inp: array<{{precision}}>;
@group(0) @binding(1) var<storage, read_write> out: array<{{precision}}>;
@compute @workgroup_size({{workgroupSize}})
fn main(
@builtin(global_invocation_id) GlobalInvocationID: vec3<u32>) {
let i: u32 = GlobalInvocationID.x;
if (i < arrayLength(&inp)) {
let x: f32 = inp[i];
out[i] = tan(x);
}
}
)";

int main(int argc, char **argv) {
printf("\033[2J\033[1;1H");
printf("\nHello gpu.cpp!\n");
printf("--------------\n\n");

Context ctx = createContext();
static constexpr size_t N = 100000;
std::array<float, N> inputArr, outputArr;
for (int i = 0; i < N; ++i) {
inputArr[i] = static_cast<float>(i) / 10.0; // dummy input data
}
Tensor input = createTensor(ctx, Shape{N}, kf32, inputArr.data());
Tensor output = createTensor(ctx, Shape{N}, kf32);
std::promise<void> promise;
std::future<void> future = promise.get_future();
Kernel op = createKernel(ctx, {kTan, 256, kf32},
Bindings{input, output},
/* nWorkgroups */ {cdiv(N, 256), 1, 1});
dispatchKernel(ctx, op, promise);
wait(ctx, future);
toCPU(ctx, output, outputArr.data(), sizeof(outputArr));
for (int i = 0; i < 1000; ++i) {
printf(" tan(%.2f) = %.10f\n", inputArr[i], outputArr[i]);
}
printf(" ...\n\n");
printf("Computed %zu values of tan(x)\n\n", N);
return 0;
}
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