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Cow-Duction logo

Cow-Duction

Cow-Duction is a wacky, cartoonish, and interactive theme park attraction for multiple players. Two people experience the game inside a motion simulator, cooperatively piloting an alien spaceship to abduct dairy cows in a 3D environment. People waiting in line can use mobile devices to defend the cows from the dairy-deficient aliens. This attraction creates a unique, asymmetrical player-versus-player experience that’s fast-paced fun for everyone!

Area 52%

We are Drexel University students tasked with building a game for the Voyager motion platform in Game Development: Workshop I/II.

View our full team roster here.

How to Play Cow-Duction

Although the game is meant to be played on a motion platform with Xbox controllers, there are options for playing a desktop or browser version with a mouse and keyboard.

Check the Latest Release

Releases will be published here. The latest WebGL build is also available on our website.

Get Familiar With the Controls

Xbox 360 Controllers

Joystick controls

Keyboard/Mouse
  • W Move forward

  • A Move left

  • S Move backward

  • D Move right

  • Z Move upward

  • C Move downward

  • UpArrow Turn camera upward

  • LeftArrow Turn camera left

  • DownArrow Turn camera downward

  • RightArrow Turn camera right

  • Q Roll camera left

  • E Roll camera right

  • F Activate cloak ability

  • Mouse Control reticle on screen

  • Mouse0 Shoot grappling hook

  • Space Release cow or farmer (if grappled)

  • V Pull cow (if grappled)

  • B Push cow (if grappled)

Contributing

To learn how to contribute to the project, check our Contributing Guidelines.

You can get started by creating a local copy of the project for the purpose of testing or implementing new assets.

Clone the repository

GitHub Desktop:

Image

Bash:

git clone https://github.com/Area-52-Percent/Cow-Duction

Build and Run

Cow-Duction is being made in Unity 2019.1.8. To create a local build, open the Cow-duction project folder in Unity and go to File > Build and Run. The current target platform is Windows (x64), but this can be changed through File > Build Settings.

Note that for Windows builds, the data folder must be in the same folder as the executable in order for it to run. Keep this in mind when moving files to different locations.

Copyright (c) 2019-2020 Area 52%