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feature: stealth interaction behaviors for aggro'd NPCs #1790
Labels
feature request
New and valid feature request
See #1790 (comment) for high-level feature implementation details.
Description
A player can go stealth, which makes NPCs not follow them/attack them anymore.
However, the NPCs wont attack anyone during that time, unless someone successfully steals aggro back (taunt/out damaging the invisible entity).
This opens up exploits where a player can just go invisible and let their friends do all the work without anyone taking damage/aggro.
Steps to Reproduce
Version with bug
Latest
Last version that worked well
Never
Affected platforms
I was not able test on other platforms
Did you find any workaround?
No response
Relevant log output
No response
Duplicate Bug Check
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