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Implement grid shader #102
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OpenGL and WebGL use the last vertex of each triangle as the provoking vertex, the vertex whose output is used for `@interpolate(flat)` values in the fragment shader's input. All other backends use the first vertex instead.
If this value is less than 1, the grid lines will not render properly.
white-axe
added
enhancement
New feature or request
core functionality
a feature provided in rpg maker
labels
Feb 10, 2024
Speak2Erase
requested changes
Feb 10, 2024
Speak2Erase
approved these changes
Feb 11, 2024
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Description
This pull request implements a shader for drawing grid lines on the map editor and the tilemap.
The lines have a light outline and a dark fill to offer enhanced contrast in a variety of environments. They also scale in thickness with the screen resolution which is important for people with very large screens.
Testing
The shader has been tested to work with Vulkan, WebGL and WebGPU by opening a map and observing that no crashes occur.
Checklist
cargo fmt
.cargo clippy
. If applicable, add:--target wasm32-unknown-unknown
cargo build --release
trunk build --release