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Cutting a web will now restore the previously wielded item. #517
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(ready) New monsters (Attnam#349)
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(ready) bug fix for show items under (Attnam#369)
(ready) Fantasy name generator (Attnam#363)
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Ah, your editor introduced trailing spaces again... |
btw should have a notice for lost weapons, otherwise it looks like the bug is not fixed. |
But... it is already there
Also the most important bug is actually the annoyance of having to swap weapons back to what it was, that breaks the game flow and makes players go away. The important thing when coding, if you have not all the time of the world, is: priorities. That's why I urge for ppl willing to help on coding. I dont even have time to properly test anymore dammit... good I created the autoplay to give us back some of our time xD |
Just tested. It seems this problem only happened when I wielded two weapons and one of them is a dagger (on left or right hand). It should be a good habit to remove unimportant trailing spaces, so when people fix others bugs they won't accidentally modify another unrelated files/lines, thus reducing merge conflicts. Or we should tell everyone not to strip trailing spaces, but if someone doesn't care, then again it's likely to produce merge conflicts. We'd better not leave the baggage to the future contribution. I know this is not a serious issue right at the moment but there is the potential. The new BSD-3-clause license should be compatible with GPL: #388 (comment) |
as to it happen is random (and somewhat rare), it would be better to temporarily change the code to let it happen always, to be sure about the origin of the problem spending little time on it's simulation.
so anyone can put dbgmsg files into a new folder like was done with xbrzlib, I think I am going to need a good memory brain-implant one day, better save for it, thx xD
interesting, if I am not wrong, most of my last conflict solving were about things that could have been automatic out of it's lack of complexity, but I may be asking too much or may be github's merging tool configurations could be tweaked by us end users (I dont know if we even have access to such tho)? I particularly think we should not annoy ppl willing to contribute with their spare time, ideas and energy, for free, to projects they love, because of minor things, or what will probably happen is that ppl will just create and distribute their forks (could that be what happened here in the past? if so cant we prevent it from happening again?) to escape from being bossed around like they are in their most probably oppressive and low paying jobs everywhere in this non utopic world, like in that they could be at parties having fun and many endless pleasures but they are sat behind their bright monitors, with a noisy fan nearby, focusedly coding to help us improve such marvels! But do not despair my friend! It will never be a serious issue if someone could spend some time on preparing a good C++ coding style template formatter to be run before every compilation, it would be amazing! :) |
Man, please calm down. Other than you, nobody can set a deadline for your great work here. If stripping trailing whitespace is not simple enough for you, fair, someone may do that for you in other pull requests. Also, anyone can merge your code. This is only a conflict between you and me. My personal standard is just a little bit higher, at least before a true leader (boss?) appear. My first priority is to play IVAN and to eliminate crashes. I'm sorry for reporting too many issues and not putting my hands directly on improving your code. Everyone's time is valuale. Others please take care of this pr. |
And I would never be able to properly fix Don't understand me wrong also, I think it is great to have someone that likes to have all the code as perfect as possible, but I have a lot of difficulty doing that, one of the reasons I left my old job lol. Also, I dont think the reports to improve this game should stop. Anyone who can spot things to be improved should do so! And anyone that have spare time could give us a hand also xD. PS.: I was thinking, it seems we have quite a lot of open issues, I could even guess some already deprecated after so many changes, for ex. at the |
I'm not very good in these "grr" situations, I hope there's no hard feelings between you two. I'm going to merge this PR anyhow, since it improves the user experience. The crash bug still needs fixing but that has been noted in #516 @AquariusPower I like your contributions so far, so keep it up. Upon reading your code I have found two ways your C++ coding could be improved:
On the whole, your C++ is continually improving and I especially appreciate your emphasis on stable code, as evidenced by the debug tools you have written, and the way you alert others to bugs. It is true that the original devs coded many bugs, which we occasionally still find even today, and that did not stop them from releasing their work. @iology you have rightly identified a significant gap in this project's organization, namely that we have no contribution guidelines. A coding style guide has been called for in the past, and this could be a good starting point. |
What I am angry about is: apparently, the time&energy spent on crashes, testing and code review is overlooked & who are willing to be responsible for hastily merging the OBVIOUSLY buggy code? Not me, and there is no deadline for either side so everyone has time to relax, make plans and do a better job instead of not trying to be a better and responsible developer. I hope this pr will not caused any serious bug when I do not use those features. The coding style cannot solve the root problem. Last, I just dislike the attitude, not anyone. I'm sure we can have more ways to cooperate more harmoniously if we are coding together in a cozy room, but, well... time to relax & congrats on Ivan055 |
agreed, I think a function to fill the recipes would be better indeed.
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will still only spend one turn as this action is like a single slash on the web
and now you will not see/know what tool/weapon was used (TODO unless we message log it "You use %s to try to cut the nasty web."), there may have some complicated way to see the wielded being changed tho :>