An Archipelago client mod for Hacknet
Hi, my name is Bit, and if you're reading this, I'm already dead.
The circumstances of my death were... unique, to say the least. In order to prevent just anyone uncovering this rat's nest, I've scattered the programs you need across multiple different universes. Some very similar to your own, but most not.
Work smart, work hard, and work in unison to find me and avenge my death. Doing this now is our last chance, I think.
- LINUX ONLY - The mod fails to load due to "invalid IL code" on Linux. This is fixed in Pathfinder in its
coreclr
branch, which still isn't ready for production.
- Download and install Hacknet: Pathfinder
- Download the latest
HacknetAPClient.zip
release from the Releases page - Extract the ZIP file to your base Hacknet folder (no, not to
BepInEx/plugins
!) - Follow How To Use
- Hacknet Pathfinder DOES NOT WORK ON MAC/OSX. As such, HacknetAP does not support it, either.
- HacknetAP is only tested with Archipelago 0.6.2 and will not work on versions earlier than 0.6.1! May not work on later versions.
Please see COMMANDS.md.
- Download/Install Archipelago
- Download the latest APWorld/YAML
- Edit the YAML as needed
- Place the APWorld in the
/custom_worlds
folder of your Archipelago installation - Generate and host a game with Archipelago
- Install the client mod, if you haven't already [ ^ ]
- Launch Hacknet, and enter the details as following:
URI
: Full URI (host:port
) where your game is hosted.- (e.g.,
archipelago.gg:54321
,localhost:38281
)
- (e.g.,
Slot Name
: The name of your slot. (e.g.,Player1
,Autumnet
)Room Pass
: If you've set up a password for your room, put it here.
- After entering the details, click
Connect To Archipelago
. - That's it - now you can start a new save file.
- If you're resuming a previous game of Archipelago, you should instead load the respective savefile.
- Whenever you wish to disconnect, you can simply close the game, or disconnect from the main menu. Either way will cleanly disconnect you from the server.