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"The rules for an ‘honest’ strategy are very simple:
It does not change what it’s opponents do/know.
It forgets everything every time it starts playing someone (this is implemented with the reset method)."
Consider a strategy that obtains the class name or code of its opponent (so that it is able to simulate, but not change, what its opponent will do in response to its own move). Is this honest? It seems to meet the definition.